Reputation: 2652
i created a pacman game with everything in it but the problem is that the ghosts and their animation require a lot of code.
example:
every ghost needs 3 if statements at the moment that is 20 lines of code per ghost and if i have 3 ghosts in the game that is 3 x 20 = 60 lines of useless coding..
with my php experience i would say.. use a foreach loop or something similar.. but how should i do this in Java? can someone give me an example? the way i do it now is published below:
creating ghost objects;
DrawPacMan ghost1 = new DrawPacMan();
DrawPacMan ghost2 = new DrawPacMan();
and the painting goes like:
int g1x = 0;
boolean g1r = true;
public void paintComponent(Graphics g) {
super.paintComponent(g);
// pacman movement
diameter = 75;
pacman.drawPacMan(g, getHorPlaats(), getVerPlaats(), diameter, getView(), Color.yellow);
// ghosts movement
if(g1r == true) {
g1x += ghostSpeed;
}
if(g1r == false) {
g1x -= ghostSpeed;
}
if(g1x == 500 || g1x == 0) {
g1r = !g1r;
}
System.out.println(g1r);
ghost1.drawGhost(g, g1x, 40, diameter, Color.red);
ghost2.drawGhost(g, 170, 70, diameter, Color.blue);
}
Upvotes: 0
Views: 508
Reputation: 272217
It looks to me like you're not approaching this in a object-oriented fashion. Why not use a collection of ghosts eg. List<Ghost>
and define a Ghost
object with it's location, colour etc?
This line:
ghost1.drawGhost(g, g1x, 40, diameter, Color.red);
would then be replace with
ghost.draw(g);
and you'd iterate through the list, calling draw()
for each.
for(Ghost ghost : ghosts) {
ghost.draw(g); // pass in the graphics context
}
Each ghost knows it's location, colour, state etc. and you can create as many as you like:
List<Ghost> ghosts = new ArrayList<Ghost>();
for (int i = 0; i < 10; i++) {
ghosts.add(new Ghost());
}
Upvotes: 7
Reputation: 200138
Since you seem to be new to Java and still getting to know the best idioms, I'll advise on something that is not directly an answer to your question, but is so in a more general sense. Your code
if(g1r == true) {
g1x += ghostSpeed;
}
if(g1r == false) {
g1x -= ghostSpeed;
}
can be rewritten as just
g1x += ghostSpeed * (g1r? 1 : -1);
A general note: never compare booleans to literal values. b == true
is the same as just b
and b == false
is the same as !b
.
This code
if (g1x == 500 || g1x == 0) {
g1r = !g1r;
}
will probably result in a bug at runtime as you don't precede it with fencing-in code: g1x
can easily step over your limits. You should write instead
if (g1x >= 500) { g1x = 500; g1r = false; }
else if (g1x <= 0) { g1x = 0; g1r = true; }
Upvotes: 2
Reputation: 2102
Upvotes: 0