Reputation: 3668
I'm playing with the html5/javascript getUserMedia api to write a js app that will use the device's camera if available. I'm using Modernizr to detect the capability (of the browser) like this:
if (Modernizr.getusermedia) {
And within the true block:
navigator.getUserMedia(
{ // we would like to use video but not audio
// This object is browser API specific! - some implementations require boolean properties, others require strings!
video: true,
audio: false
},
function(videoStream) {
// 'success' callback - user has given permission to use the camera
// my code to use the camera here ...
},
function() {
// 'no permission' call back
console.log("user did not give access to the camera");
}
);
This works fine. But what I've found is that the Modernizer.getUserMedia call returns true based on the browser supporting the api, and not whether the device actually has a camera or not.
IE. on my MacBook with its iSight camera and a current version of Chrome, Modernizr.getUserMedia returns true, then navigator.getUserMedia(...) prompts for permission to use the camera. Excellent
However, on another machine without a camera but with a current version of Chrome, Modernizr.getUserMedia returns true, which means that navigator.getUserMedia(...) prompts for permission to use the camera which the device doesn't have. Not so excellent!
Does anyone know if its possible to detect the existance of a camera? Ideally I don't want to prompt the user for permission to access the camera if they dont have one!
Cheers
Nathan
Upvotes: 16
Views: 18565
Reputation: 17372
In 2024, you can use navigator.mediaDevices.getUserMedia({ video: true })
(async () {
const mediaStream = await navigator.mediaDevices.getUserMedia({ video: true });
console.log(mediaStream.active);
})();
Upvotes: 0
Reputation: 108676
The navigator.mediaDevices
apis have stabiliized in the last half-decade or so.
You can now do this from your browser javascript.
{
navigator.mediaDevices.enumerateDevices()
.then ( function (devices) {
console.log(devices)
const videoDevices = devices.filter(device => device.kind === 'videoinput')
console.log(videoDevices)
})
}
If your machine has any video devices, you'll get something back in the videoDevices
array after filtering the devices
array.
But, unless your program has already called getUserMedia()
and obtained permission, you can't (at least on Google Chrome) tell how many webcams you have or what their label
values (names) are. Because cybercreeps.
Upvotes: 2
Reputation: 153
You can use DetectRTC from Muaz Khan webrtc experiments: https://github.com/muaz-khan/WebRTC-Experiment/tree/master/DetectRTC
Use:
DetectRTC.audioInputDevices
DetectRTC.audioOutputDevices
DetectRTC.videoInputDevices
to get de devices.
Upvotes: 0
Reputation: 31
This helped me:
function(videoStream) {
// 'success' callback - user has given permission to use the camera
if (videoStream.getVideoTracks().length > 0) {
// my code to use the camera here ...
}
}
Upvotes: 3
Reputation: 9549
You can use MediaStreamTrack.getSources. This returns a list of video and audio devices connected to the PC. This does not require user permission.
You can then pass the ID to getUserMedia to get the desired media device.
Upvotes: 5
Reputation: 982
The getUserMedia API is still quite fresh out of the press and will have some bugs and things to be improved, like this problem.
But at the moment I don't see a way for you to check if the computer actually has a camera. Though you could use Flash :-( to detect it I think...
Upvotes: 0