StuStirling
StuStirling

Reputation: 16231

Bitmap Out Of Memory Issues

My Problem

I take a picture with my android device. I then decode that picture from file.

        Bitmap photo = BitmapFactory.decodeFile(EXTERNAL_IMAGE_PATH+File.separator+this._currentPhotoName+JPEG_FILE_SUFFIX);
        if (photo == null && data != null) 
            photo = (Bitmap) data.getExtras().get("data");
        else if (data == null && photo == null)
            Log.e("CCPhotoManager","Can't find image from file or from intent data.");

I then check that picture and see whether it needs to be rotated to the correct orientation.

             try {
                ExifInterface exif = new ExifInterface(EXTERNAL_IMAGE_PATH+File.separator+this._currentPhotoName+JPEG_FILE_SUFFIX);
                int rotation = CCDataUtils.exifToDegrees(exif.getAttributeInt(ExifInterface.TAG_ORIENTATION,ExifInterface.ORIENTATION_NORMAL));
                Log.v("CCPhotoManager", "Rotation:"+rotation);
                if (rotation > 0) {
                    photo = this.convertSavedImageToCorrectOrientation(EXTERNAL_IMAGE_PATH+File.separator+this._currentPhotoName+JPEG_FILE_SUFFIX, photo, rotation);
                }
            } catch (IOException e1) {
                // TODO Auto-generated catch block
                e1.printStackTrace();
            }

If it does need rotating I call this method.

public Bitmap convertSavedImageToCorrectOrientation(String filePath,Bitmap photo,int rotation) {
        Log.d("CCPhotoManager", "Changing Orientation of photo located at: "+filePath+" Rotating by:"+rotation);
        int width = photo.getWidth();
        int height = photo.getHeight();


        Matrix matrix = new Matrix();
        matrix.preRotate(rotation);

        Bitmap adjusted = Bitmap.createBitmap(photo, 0, 0, width, height, matrix, true);

        try {
               FileOutputStream out = new FileOutputStream(filePath);
               adjusted.compress(Bitmap.CompressFormat.JPEG, 100, out);
        } catch (Exception e) {
               e.printStackTrace();
        }

        return adjusted;
    }

I am getting Out of Memory complaints if the convertSavedImageToCorrectOrientation is called on the line Bitmap adjusted = Bitmap.createBitmap(photo,0,0,width,height,matrix,true);

This is only the case on the Samsung Galaxy S3. It works fine on the Samsung Galaxy Ace, HTC Hero and the Sony Xperia U.

Here is the error.

10-17 14:33:33.950: E/AndroidRuntime(12556): java.lang.OutOfMemoryError
10-17 14:33:33.950: E/AndroidRuntime(12556):    at android.graphics.Bitmap.nativeCreate(Native Method)
10-17 14:33:33.950: E/AndroidRuntime(12556):    at android.graphics.Bitmap.createBitmap(Bitmap.java:605)
10-17 14:33:33.950: E/AndroidRuntime(12556):    at android.graphics.Bitmap.createBitmap(Bitmap.java:551)

It's a massive amount of memory too.

10-17 14:33:33.945: E/dalvikvm-heap(12556): Out of memory on a 31961104-byte allocation.

I think its something to do with the amount of Bitmaps around but I'm not sure how to stop this error from happening.

I know you can call .recycle(); on them but it doesn't seem to work.

My Question

How do I correctly handle my Bitmaps so I don't have this OOM problem?

Thanks in advance

Upvotes: 5

Views: 10220

Answers (3)

Luke Sleeman
Luke Sleeman

Reputation: 1646

I had the exact same issue, doing the exact same thing on the exact same device! Unfortunately in my case the image needed to be submitted to a webservice, using the full size, original. What worked for me was turning on largeHeap in the application element of the manifest.

This will not solve the issue permanently - its possible that a device will come along with an even larger camera and the images will not fit in memory even with largeHeap enabled. To catch this extreme edge case I also put a try catch around the code that rotates the image, and just displayed a nice error to the user.

A fuller solution would be to write your own jpeg manipulation code that can rotate a jpeg using a stream based approach so that the image never needs to be loaded into memory.

Upvotes: 4

nsemeniuk
nsemeniuk

Reputation: 1171

Here is a more complete example of how to resize/rotate, taken in part from the Android Developers guide (change REQ_WIDTH and REQ_HEIGHT):

private static final int REQ_WIDTH = 450;
private static final int REQ_HEIGHT = 450;

/**
 * Resize, crop, rotate and Inserts the picture on the layout.
 * 
 * @param mImageView to insert the bitmap.
 * @param imageURI from wich to obtain the bitmap.
 * 
 */
private void setPic(ImageView mImageView, String imageURI) {
    // Get the original bitmap dimensions
    BitmapFactory.Options options = new BitmapFactory.Options();
    options.inJustDecodeBounds = true;
    BitmapFactory.decodeFile(imageURI, options);

    // Calculate inSampleSize
    options.inSampleSize = calculateInSampleSize(options, REQ_HEIGHT, REQ_WIDTH);

    // Decode bitmap with inSampleSize set
    options.inJustDecodeBounds = false;
    Bitmap bitmap = BitmapFactory.decodeFile(imageURI, options);

    //need rotation?
    float rotation = rotationForImage(getActivity(), Uri.fromFile(new File(imageURI)));

    if (rotation != 0) {
        //rotate
        Matrix matrix = new Matrix();
        matrix.preRotate(rotation);
        mImageView.setImageBitmap(Bitmap.createBitmap(bitmap, 0, 0, REQ_HEIGHT, REQ_WIDTH, matrix, true));
    } else {
        //use the original
        mImageView.setImageBitmap(BitmapFactory.decodeFile(imageURI, options));
    }
}

public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
    // Raw height and width of image
    final int height = options.outHeight;
    final int width = options.outWidth;
    int inSampleSize = 1;

    if (height > reqHeight || width > reqWidth) {
        if (width > height) {
            inSampleSize = Math.round((float) height / (float) reqHeight);
        } else {
            inSampleSize = Math.round((float) width / (float) reqWidth);
        }
    }
    return inSampleSize;
}

public static float rotationForImage(Context context, Uri uri) {
    try {
        if (uri.getScheme().equals("content")) {
            String[] projection = { Images.ImageColumns.ORIENTATION };
            Cursor c = context.getContentResolver().query(uri, projection, null, null, null);
            if (c.moveToFirst()) {
                return c.getInt(0);
            }
        } else if (uri.getScheme().equals("file")) {
            ExifInterface exif = new ExifInterface(uri.getPath());
            int rotation = (int) exifOrientationToDegrees(exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL));
            return rotation;
        }
        return 0;

    } catch (IOException e) {
        Log.e(TAG, "Error checking exif", e);
        return 0;
    }
}

private static float exifOrientationToDegrees(int exifOrientation) {
    if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_90) {
        return 90;
    } else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_180) {
        return 180;
    } else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_270) {
        return 270;
    }
    return 0;
}

Upvotes: 3

Amit Hooda
Amit Hooda

Reputation: 2144

For out of memory issue

//decodes image and scales it to reduce memory consumption

private Bitmap decodeFile(File f){

try {
    //Decode image size
    BitmapFactory.Options o = new BitmapFactory.Options();
    o.inJustDecodeBounds = true;
    BitmapFactory.decodeStream(new FileInputStream(f),null,o);

    //The new size we want to scale to
    final int REQUIRED_SIZE=70;

    //Find the correct scale value. It should be the power of 2.
    int scale=1;
    while(o.outWidth/scale/2>=REQUIRED_SIZE && o.outHeight/scale/2>=REQUIRED_SIZE)
        scale*=2;

    //Decode with inSampleSize
    BitmapFactory.Options o2 = new BitmapFactory.Options();
    o2.inSampleSize=scale;
    return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {}
return null;
}

Upvotes: 4

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