Reputation: 28716
Summary: I want to take advantage of compiler optimizations and processor instruction sets, but still have a portable application (running on different processors). Normally I could indeed compile 5 times and let the user choose the right one to run.
My question is: how can I can automate this, so that the processor is detected at runtime and the right executable is executed without the user having to chose it?
I have an application with a lot of low level math calculations. These calculations will typically run for a long time.
I would like to take advantage of as much optimization as possible, preferably also of (not always supported) instruction sets. On the other hand I would like my application to be portable and easy to use (so I would not like to compile 5 different versions and let the user choose).
Is there a possibility to compile 5 different versions of my code and run dynamically the most optimized version that's possible at execution time? With 5 different versions I mean with different instruction sets and different optimizations for processors.
I don't care about the size of the application.
At this moment I'm using gcc on Linux (my code is in C++), but I'm also interested in this for the Intel compiler and for the MinGW compiler for compilation to Windows.
The executable doesn't have to be able to run on different OS'es, but ideally there would be something possible with automatically selecting 32 bit and 64 bit as well.
Edit: Please give clear pointers how to do it, preferably with small code examples or links to explanations. From my point of view I need a super generic solution, which is applicable on any random C++ project I have later.
Edit I assigned the bounty to ShuggyCoUk, he had a great number of pointers to look out for. I would have liked to split it between multiple answers but that is not possible. I'm not having this implemented yet, so the question is still 'open'! Please, still add and/or improve answers, even though there is no bounty to be given anymore.
Thanks everybody!
Upvotes: 17
Views: 5485
Reputation: 2202
Lets break the problem down to its two constituent parts. 1) Creating platform dependent optimized code and 2) building on multiple platforms.
The first problem is pretty straightforward. Encapsulate the platform dependent code in a set of functions. Create a different implementation of each function for each platform. Put each implementation in its own file or set of files. It's easiest for the build system if you put each platform's code in a separate directory.
For part two I suggest you look at Gnu Atuotools (Automake, AutoConf, and Libtool). If you've ever downloaded and built a GNU program from source code you know you have to run ./configure before running make. The purpose of the configure script is to 1) verify that your system has all of the required libraries and utilities need to build and run the program and 2) customize the Makefiles for the target platform. Autotools is the set of utilities for generating the configure script.
Using autoconf, you can create little macros to check that the machine supports all of the CPU instructions your platform dependent code needs. In most cases, the macros already exists, you just have to copy them into your autoconf script. Then, automake and autoconf can set up the Makefiles to pull in the appropriate implementation.
All this is a bit much for creating an example here. It takes a little time to learn. But the documentation is all out there. There is even a free book available online. And the process is applicable to your future projects. For multi-platform support, this is really the most robust and easiest way to go, I think. A lot of the suggestions posted in other answers are things that Autotools deals with (CPU detection, static & shared library support) without you have to think about it too much. The only wrinkle you might have to deal with is finding out if Autotools are available for MinGW. I know they are part of Cygwin if you can go that route instead.
Upvotes: 3
Reputation: 36448
If you wish this to cleanly work on Windows and take full advantage in 64bit capable platforms of the additional 1. Addressing space and 2. registers (likely of more use to you) you must have at a minimum a separate process for the 64bit ones.
You can achieve this by having a separate executable with the relevant PE64 header. Simply using CreateProcess will launch this as the relevant bitness (unless the executable launched is in some redirected location there is no need to worry about WoW64 folder redirection
Given this limitation on windows it is likely that simply 'chaining along' to the relevant executable will be the simplest option for all different options, as well as making testing an individual one simpler.
It also means you 'main' executable is free to be totally separate depending on the target operating system (as detecting the cpu/OS capabilities is, by it's nature, very OS specific) and then do most of the rest of your code as shared objects/dlls. Also you can 'share' the same files for two different architectures if you currently do not feel that there is any point using the differing capabilities.
I would suggest that the main executable is capable of being forced into making a specific choice so you can see what happens with 'lesser' versions on a more capable machine (or what errors come up if you try something different).
Other possibilities given this model are:
As to doing this check you have a few options, the most useful one on Intel being the the cpuid instruction.
Alternatively re-implement/update an existing one using available documentation on the features you need.
Quite a lot of separate documents to work out how to detect things:
A large part of what you would be paying for in the CPU-Z library is someone doing all this (and the nasty little issues involved) for you.
Upvotes: 5
Reputation: 179917
You mentioned the Intel compiler. That is funny, because it can do something like this by default. However, there is a catch. The Intel compiler didn't insert checks for the approopriate SSE functionality. Instead, they checked if you had a particular Intel chip. There would still be a slow default case. As a result, AMD CPUs would not get suitable SSE-optimized versions. There are hacks floating around that will replace the Intel check with a proper SSE check.
The 32/64 bits difference will require two executables. Both the ELF and PE format store this information in the exectuables header. It's not too hard to start the 32 bits version by default, check if you are on a 64 bit system, and then restart the 64 bit version. But it may be easier to create an appropriate symlink at installation time.
Upvotes: 1
Reputation: 127467
Since you didn't specify whether you have limits on the number of files, I propose another solution: compile 5 executables, and then create a sixth executable that launches the appropriate binary. Here is some pseudocode, for Linux
int main(int argc, char* argv[])
{
char* target_path[MAXPATH];
char* new_argv[];
char* specific_version = determine_name_of_specific_version();
strcpy(target_path, "/usr/lib/myapp/versions");
strcat(target_path, specific_version);
/* append NULL to argv */
new_argv = malloc(sizeof(char*)*(argc+1));
memcpy(new_argv, argv, argc*sizeof(char*));
new_argv[argc] = 0;
/* optionally set new_argv[0] to target_path */
execv(target_path, new_argv);
}
On the plus side, this approach allows to provide the user transparently with both 32-bit and 64-bit binaries, unlike any library methods that have been proposed. On the minus side, there is no execv in Win32 (but a good emulation in cygwin); on Windows, you have to create a new process, rather than re-execing the current one.
Upvotes: 3
Reputation: 42478
Have a look at liboil: http://liboil.freedesktop.org/wiki/ . It can dynamically select implementations of multimedia-related computations at run-time. You may find you can liboil itself and not just its techniques.
Upvotes: 5
Reputation: 2466
Since you mention you are using GCC, I'll assume your code is in C (or C++).
Neil Butterworth already suggested making separate dynamic libraries, but that requires some non-trivial cross-platform considerations (manually loading dynamic libraries is different on Linux, Windows, OSX, etc., and getting it right will likely take some time).
A cheap solution is to simply write all of your variants using unique names, and use a function pointer to select the proper one at runtime.
I suspect the extra dereference caused by the function pointer will be amortized by the actual work you are doing (but you'll want to confirm that).
Also, getting different compiler optimizations will likely require different .c/.cpp files, as well as some twiddling of your build tool. But it's probably less overall work than separate libraries (which needed this already in one form or another).
Upvotes: 3
Reputation:
Yes it's possible. Compile all your differently optimised versions as different dynamic libraries with a common entry point, and provide an executable stub that that loads and runs the correct library at run-time, via the entry point, depending on config file or other information.
Upvotes: 16
Reputation: 53871
Can you use script?
You could detect the CPU using script, and dynamically load the executable that is most optimized for architecture. It can choose 32/64 bit versions too.
If you are using a Linux you can query the cpu with
cat /proc/cpuinfo
You could probably do this with a bash/perl/python script or windows scripting host on windows. You probably don't want to force the user to install a script engine. One that works on the OS out of the box IMHO would be best.
In fact, on windows you probably would want to write a small C# app so you can more easily query the architecture. The C# app could just spawn whatever executable is fastest.
Alternatively you could put your different versions of code in a dll's or shared object's, then dynamically load them based on the detected architecture. As long as they have the same call signature it should work.
Upvotes: 6