Thomas Nairn
Thomas Nairn

Reputation: 1226

Java - Dynamically loading classes

I'm currently creating a plugin system (My first attempt), looking at other peoples code I'm trying to piece together my own classloader and get the plugins loaded from a directory (These will be class files)

My problem is that whenever I attempt to load the class with my classloader, any imports in the plugin referencing the program are not found by the classloader. (ie: MyClass extends Plugin, com.mgmc.plugins noclassdeffound) Different namespace?

Some sample code: Classloader:

/*


* To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package com.mcgm.game.provider;

import com.mcgm.utils.Misc;
import com.mcgm.utils.Paths;
import java.awt.AWTPermission;
import java.io.*;
import java.net.MalformedURLException;
import java.net.SocketPermission;
import java.net.URL;
import java.security.CodeSigner;
import java.security.CodeSource;
import java.security.Permissions;
import java.security.ProtectionDomain;
import java.util.PropertyPermission;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 *
 * @author Tom
 */
public class GameClassLoader extends ClassLoader {
private final ProtectionDomain domain;
private final URL base;

public GameClassLoader(final URL url) {
    base = url;
    final CodeSource codeSource = new CodeSource(base, (CodeSigner[]) null);
    domain = new ProtectionDomain(codeSource, getPermissions());
}

public void loadGames() {
    for (File f : Paths.compiledFolder.listFiles()) {
        try {
            Class c = loadClass(f.getPath());
            Misc.outPrint(c.getName());
        } catch (ClassNotFoundException ex) {
            Logger.getLogger(GameClassLoader.class.getName()).log(Level.SEVERE, null, ex);
        }
    }
}

private Permissions getPermissions() {
    final Permissions ps = new Permissions();
    ps.add(new AWTPermission("accessEventQueue"));
    ps.add(new PropertyPermission("user.home", "read"));
    ps.add(new PropertyPermission("java.vendor", "read"));
    ps.add(new PropertyPermission("java.version", "read"));
    ps.add(new PropertyPermission("os.name", "read"));
    ps.add(new PropertyPermission("os.arch", "read"));
    ps.add(new PropertyPermission("os.version", "read"));
    ps.add(new SocketPermission("*", "resolve"));
    ps.add(new FilePermission(Paths.compiledFolder.getPath(), "read,write,delete"));
    ps.setReadOnly();
    return ps;
}

@Override
@SuppressWarnings("rawtypes")
public Class<?> loadClass(final String name, final boolean resolve) throws ClassNotFoundException {
    Class clazz = findLoadedClass(name);

    if (clazz == null) {
        try {
            byte[] bytes = loadClassData(name);
            clazz = defineClass(name, bytes, 0, bytes.length, domain);
            if (resolve) {
                resolveClass(clazz);
            }
        } catch (final Exception e) {
            clazz = super.loadClass(name, resolve);
        }
    }

    return clazz;
}

public byte[] loadClassData(final String name) {
    try {
        final InputStream in = getResourceAsStream(name.replace('.', '/') + ".class");
        final byte[] buffer = new byte[4096];
        final ByteArrayOutputStream out = new ByteArrayOutputStream();
        int n;
        while ((n = in.read(buffer, 0, 4096)) != -1) {
            out.write(buffer, 0, n);
        }
        return out.toByteArray();
    } catch (IOException ex) {
        Logger.getLogger(GameClassLoader.class.getName()).log(Level.SEVERE, null, ex);
    }
    return null;

}

@Override
public URL getResource(final String name) {
    try {
        return new URL(base, name);
    } catch (final MalformedURLException e) {
        return null;
    }
}

@Override
public InputStream getResourceAsStream(final String name) {
    try {
        return new URL(base, name).openStream();
    } catch (final IOException e) {
        return null;
    }
}
}

The Plugin I am loading: (The annotation isn't found either)

import com.mcgm.GameInfo;
import com.mcgm.game.Minigame;
  @GameInfo(name = "RandomGame",
description = "A really long and boring game.",
authors = {"Tom", "Is", "The", "Greatest"},
version = 0.1,
maxPlayers = 100,
teamBased = false,
teamAmount = -1,
PvP = false)
public class game extends Minigame {
}

How I'm calling the class to be loaded:

  GameClassLoader classLoader = new GameClassLoader(Paths.compiledFolder.toURI().toURL());
            classLoader.loadClass("game", true);

I figure this is trivial for those that know what they're doing!

Upvotes: 8

Views: 2490

Answers (2)

Thomas Nairn
Thomas Nairn

Reputation: 1226

FINALLY! After a day and a half of searching, Vulcan pointed me in the right direction: I changed the GameClassLoader to:

public GameClassLoader(final URL url, ClassLoader parent) {
    super(parent);

and finally added the base url to the getResourceAsStream()

final InputStream in = getResourceAsStream(base.getFile() + "/" + name.replace('.', '/') + ".class");

Thanks so much for your help guys!

Upvotes: 4

AlexR
AlexR

Reputation: 115338

Try to add leading slash into resource path: final InputStream in = getResourceAsStream("/" + name.replace('.', '/') + ".class");

This is the thing I have to try every time I am calling getResourceAsStream(). I just have tried this for you again. The path here is relative to package of class that is used to call getResourceAsStream(), so leading slash is needed to say "start from root."

Upvotes: 0

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