Reputation: 2162
I want to fully use OpenGL 3.3 in my program, but glGenVertexArrays
segfaults without some special initialization. I've looked at the GLEW source but couldn't find what is done for it to work.
I tried binding to GLEW, but OPTLINK either says the library is invalid (when compiled with VS2012) or the symbol is not found (uint glewInit()
in a MinGW dll converted to lib with implib).
If there are only a few lines needed doing what GLEW does (I suppose I don't need 1000 lines of function getting) I would like to do that myself, when it's too much I would appreciate some help on building a lib that D actually accepts.
Upvotes: 1
Views: 4422
Reputation: 4137
This is a good start : http://www.opengl.org/wiki/Load_OpenGL_Functions
Follow the links to The OpenGL Registry : http://www.opengl.org/registry/
Here you can find useful header files for your platform. I would recommend using GLEW or similar libs though.
Upvotes: 2