user1761982
user1761982

Reputation: 143

c++ run functions from console

I need to make following feature to my c++ programm:

When i run it, i type name of someone function, which i described in my program, and this function run. How to make it automatic? Not like my current code:

func1(){...}
func2(){...}
....
func50(){...}
int main(){
    string function; 
    cin>>function;
    if (function == "func1") funk1();
    if (function == "func2") func2();
    if (function == "func3") funk3();
    ....
    return 0;
}

because i have many functions. Which instruments i could use?

Upvotes: 1

Views: 3642

Answers (3)

coproc
coproc

Reputation: 6247

As mentioned in the other solutions one can use a map from function name to function pointer to get the function pointer. By the use of a macro one can come very close to what you intend (no need to manually fill the map). Finally your code will look similar to this:

DECLARE_FUNC(f1)
{
    std::cout << "calling f1" << std::endl;
}

DECLARE_FUNC(f2)
{
    std::cout << "calling f2" << std::endl;
}

// ... more functions

int main()
{
    std::string function; 
    std::cin >> function;
    TFunc f = s_funcs[function]; // get function pointer for name
    if (f)
        f();
    // ...

To be able to do this you need the following definitions:

#include <map>
#include <string>
#include <iostream>

// the common type of all functions
typedef void (*TFunc)(void);

// a static map of name -> function
static std::map<std::string, TFunc> s_funcs;

// this class we need to statically add functions to the map
class FuncAdder
{
public:
    FuncAdder(std::string name, TFunc f)
    {
        s_funcs[name] = f;
    }
};

// finally the macro for declaring + adding + defining your function
#define DECLARE_FUNC(f) void f(); FuncAdder f##Adder(#f,f); void f()

Upvotes: 0

BigBoss
BigBoss

Reputation: 6914

In my opinion simplest way is to use std::map<std::string, std::function<...> > and then create a global map from your functions and lookup on map:

typedef std::function<void()> my_function;
typedef std::map<std::string, my_function> functions_map;

void test1() {...}
void test2() {...}
void test3() {...}

#ifndef _countof
#    define _countof(array)    ( sizeof(array) / sizeof(array[0]) )

std::pair<std::string, my_function> pFunctions[] = {
    std::make_pair( "test1", my_function(&test1) ),
    std::make_pair( "test2", my_function(&test2) ),
    std::make_pair( "test3", my_function(&test3) )
};
functions_map mapFunctions( pFunctions, pFunctions + _countof(pFunctions) );

void main() {
    std::string fn;
    while( std::cin >> fn ) {
        auto i = mapFunctions.find( fn );
        if( i != mapFunctions.end() )
            i->second();
        else
            std::cout << "Invalid function name" << std::endl;
    }
}

Upvotes: 0

Luchian Grigore
Luchian Grigore

Reputation: 258618

You can't make it completely automatic because C++ doesn't have reflection.

Any other automation you can cook up will basically be very similar to what you already have.

Some other options would be:

  • having a std::map with the key a std::string and the value a function pointer.
  • multiple classes with the function inside them and an abstract factory that gives you a correct instance based on the std::string.

Upvotes: 4

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