Reputation: 5016
How can I show shadow for my linear layout. I want white colored rounded background with shadow around the linearlayout. I have done this so far.
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:background="@xml/rounded_rect_shape"
android:orientation="vertical"
android:padding="10dp">
<-- My buttons, textviews, Imageviews go here -->
</LinearLayout>
And rounded_rect_shape.xml under xml directory
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<solid android:color="#ffffff" />
<corners
android:bottomLeftRadius="3dp"
android:bottomRightRadius="3dp"
android:topLeftRadius="3dp"
android:topRightRadius="3dp" />
</shape>
Upvotes: 79
Views: 189372
Reputation: 71
I know this is old, but most of these answers require a ton of extra code.
If you have a light colored background, you can simply use this:
android:elevation="25dp"
Upvotes: 7
Reputation: 872
You can use following class for xml tag:
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.os.Build;
import android.support.annotation.FloatRange;
import android.util.AttributeSet;
import android.view.ViewGroup;
import android.view.ViewTreeObserver;
import android.widget.FrameLayout;
import com.webappmate.weeassure.R;
/**
* Created by GIGAMOLE on 13.04.2016.
*/
public class ShadowLayout extends FrameLayout {
// Default shadow values
private final static float DEFAULT_SHADOW_RADIUS = 30.0F;
private final static float DEFAULT_SHADOW_DISTANCE = 15.0F;
private final static float DEFAULT_SHADOW_ANGLE = 45.0F;
private final static int DEFAULT_SHADOW_COLOR = Color.DKGRAY;
// Shadow bounds values
private final static int MAX_ALPHA = 255;
private final static float MAX_ANGLE = 360.0F;
private final static float MIN_RADIUS = 0.1F;
private final static float MIN_ANGLE = 0.0F;
// Shadow paint
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG) {
{
setDither(true);
setFilterBitmap(true);
}
};
// Shadow bitmap and canvas
private Bitmap mBitmap;
private final Canvas mCanvas = new Canvas();
// View bounds
private final Rect mBounds = new Rect();
// Check whether need to redraw shadow
private boolean mInvalidateShadow = true;
// Detect if shadow is visible
private boolean mIsShadowed;
// Shadow variables
private int mShadowColor;
private int mShadowAlpha;
private float mShadowRadius;
private float mShadowDistance;
private float mShadowAngle;
private float mShadowDx;
private float mShadowDy;
public ShadowLayout(final Context context) {
this(context, null);
}
public ShadowLayout(final Context context, final AttributeSet attrs) {
this(context, attrs, 0);
}
public ShadowLayout(final Context context, final AttributeSet attrs, final int defStyleAttr) {
super(context, attrs, defStyleAttr);
setWillNotDraw(false);
setLayerType(LAYER_TYPE_HARDWARE, mPaint);
// Retrieve attributes from xml
final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ShadowLayout);
try {
setIsShadowed(typedArray.getBoolean(R.styleable.ShadowLayout_sl_shadowed, true));
setShadowRadius(
typedArray.getDimension(
R.styleable.ShadowLayout_sl_shadow_radius, DEFAULT_SHADOW_RADIUS
)
);
setShadowDistance(
typedArray.getDimension(
R.styleable.ShadowLayout_sl_shadow_distance, DEFAULT_SHADOW_DISTANCE
)
);
setShadowAngle(
typedArray.getInteger(
R.styleable.ShadowLayout_sl_shadow_angle, (int) DEFAULT_SHADOW_ANGLE
)
);
setShadowColor(
typedArray.getColor(
R.styleable.ShadowLayout_sl_shadow_color, DEFAULT_SHADOW_COLOR
)
);
} finally {
typedArray.recycle();
}
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
// Clear shadow bitmap
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
}
public boolean isShadowed() {
return mIsShadowed;
}
public void setIsShadowed(final boolean isShadowed) {
mIsShadowed = isShadowed;
postInvalidate();
}
public float getShadowDistance() {
return mShadowDistance;
}
public void setShadowDistance(final float shadowDistance) {
mShadowDistance = shadowDistance;
resetShadow();
}
public float getShadowAngle() {
return mShadowAngle;
}
@SuppressLint("SupportAnnotationUsage")
@FloatRange
public void setShadowAngle(@FloatRange(from = MIN_ANGLE, to = MAX_ANGLE) final float shadowAngle) {
mShadowAngle = Math.max(MIN_ANGLE, Math.min(shadowAngle, MAX_ANGLE));
resetShadow();
}
public float getShadowRadius() {
return mShadowRadius;
}
public void setShadowRadius(final float shadowRadius) {
mShadowRadius = Math.max(MIN_RADIUS, shadowRadius);
if (isInEditMode()) return;
// Set blur filter to paint
mPaint.setMaskFilter(new BlurMaskFilter(mShadowRadius, BlurMaskFilter.Blur.NORMAL));
resetShadow();
}
public int getShadowColor() {
return mShadowColor;
}
public void setShadowColor(final int shadowColor) {
mShadowColor = shadowColor;
mShadowAlpha = Color.alpha(shadowColor);
resetShadow();
}
public float getShadowDx() {
return mShadowDx;
}
public float getShadowDy() {
return mShadowDy;
}
// Reset shadow layer
private void resetShadow() {
// Detect shadow axis offset
mShadowDx = (float) ((mShadowDistance) * Math.cos(mShadowAngle / 180.0F * Math.PI));
mShadowDy = (float) ((mShadowDistance) * Math.sin(mShadowAngle / 180.0F * Math.PI));
// Set padding for shadow bitmap
final int padding = (int) (mShadowDistance + mShadowRadius);
setPadding(padding, padding, padding, padding);
requestLayout();
}
private int adjustShadowAlpha(final boolean adjust) {
return Color.argb(
adjust ? MAX_ALPHA : mShadowAlpha,
Color.red(mShadowColor),
Color.green(mShadowColor),
Color.blue(mShadowColor)
);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// Set ShadowLayout bounds
mBounds.set(
0, 0, MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(heightMeasureSpec)
);
}
@Override
public void requestLayout() {
// Redraw shadow
mInvalidateShadow = true;
super.requestLayout();
}
@Override
protected void dispatchDraw(final Canvas canvas) {
// If is not shadowed, skip
if (mIsShadowed) {
// If need to redraw shadow
if (mInvalidateShadow) {
// If bounds is zero
if (mBounds.width() != 0 && mBounds.height() != 0) {
// Reset bitmap to bounds
mBitmap = Bitmap.createBitmap(
mBounds.width(), mBounds.height(), Bitmap.Config.ARGB_8888
);
// Canvas reset
mCanvas.setBitmap(mBitmap);
// We just redraw
mInvalidateShadow = false;
// Main feature of this lib. We create the local copy of all content, so now
// we can draw bitmap as a bottom layer of natural canvas.
// We draw shadow like blur effect on bitmap, cause of setShadowLayer() method of
// paint does`t draw shadow, it draw another copy of bitmap
super.dispatchDraw(mCanvas);
// Get the alpha bounds of bitmap
final Bitmap extractedAlpha = mBitmap.extractAlpha();
// Clear past content content to draw shadow
mCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
// Draw extracted alpha bounds of our local canvas
mPaint.setColor(adjustShadowAlpha(false));
mCanvas.drawBitmap(extractedAlpha, mShadowDx, mShadowDy, mPaint);
// Recycle and clear extracted alpha
extractedAlpha.recycle();
} else {
// Create placeholder bitmap when size is zero and wait until new size coming up
mBitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.RGB_565);
}
}
// Reset alpha to draw child with full alpha
mPaint.setColor(adjustShadowAlpha(true));
// Draw shadow bitmap
if (mCanvas != null && mBitmap != null && !mBitmap.isRecycled())
canvas.drawBitmap(mBitmap, 0.0F, 0.0F, mPaint);
}
// Draw child`s
super.dispatchDraw(canvas);
}
}
use Tag in xml like this:
<yourpackagename.ShadowLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_gravity="center_horizontal"
app:sl_shadow_color="#9e000000"
app:sl_shadow_radius="4dp">
<child views>
</yourpackagename.ShadowLayout>
UPDATE
put the below code in attrs.xml in resource>>values
<declare-styleable name="ShadowLayout">
<attr name="sl_shadowed" format="boolean"/>
<attr name="sl_shadow_distance" format="dimension"/>
<attr name="sl_shadow_angle" format="integer"/>
<attr name="sl_shadow_radius" format="dimension"/>
<attr name="sl_shadow_color" format="color"/>
</declare-styleable>
Upvotes: 1
Reputation: 630
i know this is way too late. but i had the same requirement. i solved like this
<android.support.v7.widget.CardView
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:cardUseCompatPadding="true"
app:cardElevation="4dp"
app:cardCornerRadius="3dp" >
<!-- put whatever you want -->
</android.support.v7.widget.CardView>
you need to add dependency:
compile 'com.android.support:cardview-v7:25.0.1'
Upvotes: 0
Reputation: 18765
Try this.. layout_shadow.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="#CABBBBBB"/>
<corners android:radius="2dp" />
</shape>
</item>
<item
android:left="0dp"
android:right="0dp"
android:top="0dp"
android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="@android:color/white"/>
<corners android:radius="2dp" />
</shape>
</item>
</layer-list>
Apply to your layout like this
android:background="@drawable/layout_shadow"
Upvotes: 13
Reputation: 452
Create a new XML by example named "shadow.xml" at DRAWABLE with the following code (you can modify it or find another better):
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="@color/middle_grey"/>
</shape>
</item>
<item android:left="2dp"
android:right="2dp"
android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="@color/white"/>
</shape>
</item>
</layer-list>
After creating the XML in the LinearLayout or another Widget you want to create shade, you use the BACKGROUND property to see the efect. It would be something like :
<LinearLayout
android:orientation="horizontal"
android:layout_height="wrap_content"
android:layout_width="match_parent"
android:paddingRight="@dimen/margin_med"
android:background="@drawable/shadow"
android:minHeight="?attr/actionBarSize"
android:gravity="center_vertical">
Upvotes: 2
Reputation: 1433
Well, this is easy to achieve .
Just build a GradientDrawable
that comes from black and goes to a transparent color, than use parent relationship to place your shape close to the View that you want to have a shadow, then you just have to give any values to height or width .
Here is an example, this file have to be created inside res/drawable
, I name it as shadow.xml
:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<gradient
android:startColor="#9444"
android:endColor="#0000"
android:type="linear"
android:angle="90"> <!-- Change this value to have the correct shadow angle, must be multiple from 45 -->
</gradient>
</shape>
Place the following code above from a LinearLayout
, for example, set the android:layout_width
and android:layout_height
to fill_parent
and 2.3dp
, you'll have a nice shadow effect on your LinearLayout
.
<View
android:id="@+id/shadow"
android:layout_width="fill_parent"
android:layout_height="2.3dp"
android:layout_above="@+id/id_from_your_LinearLayout"
android:background="@drawable/shadow">
</View>
Note 1: If you increase android:layout_height
more shadow will be shown .
Note 2: Use android:layout_above="@+id/id_from_your_LinearLayout"
attribute if you are placing this code inside a RelativeLayout, otherwise ignore it.
Hope it help someone.
Upvotes: 30
Reputation: 17383
9.png
)2.save it in your drawable
.
3.set it to your layout.
4.set padding.
For example :
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="@drawable/shadow"
android:paddingBottom="6dp"
android:paddingLeft="5dp"
android:paddingRight="5dp"
android:paddingTop="6dp"
>
.
.
.
</LinearLayout>
Upvotes: 2
Reputation: 469
Actually I agree with @odedbreiner but I put the dialog_frame inside the first layer and hide the black background under the white layer.
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:drawable="@android:drawable/dialog_frame"
android:right="2dp" android:left="2dp" android:bottom="2dp" android:top="5dp" >
<shape android:shape="rectangle">
<corners android:radius="5dp"/>
</shape>
</item>
<item>
<shape
android:shape="rectangle">
<solid android:color="@android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
Upvotes: 6
Reputation: 29739
For lollipop and above you can use elevation.
For older versions:
Here is a lazy hack from: http://odedhb.blogspot.com/2013/05/android-layout-shadow-without-9-patch.html
(toast_frame does not work on KitKat, shadow was removed from toasts)
just use:
android:background="@android:drawable/toast_frame"
or:
android:background="@android:drawable/dialog_frame"
as a background
examples:
<TextView
android:layout_width="fill_parent"
android:text="I am a simple textview with a shadow"
android:layout_height="wrap_content"
android:textSize="18sp"
android:padding="16dp"
android:textColor="#fff"
android:background="@android:drawable/toast_frame"
/>
and with different bg color:
<LinearLayout
android:layout_height="64dp"
android:layout_width="fill_parent"
android:gravity="center"
android:background="@android:drawable/toast_frame"
android:padding="4dp"
>
<Button
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:text="Button shadow"
android:background="#33b5e5"
android:textSize="24sp"
android:textStyle="bold"
android:textColor="#fff"
android:layout_gravity="center|bottom"
/>
</LinearLayout>
Upvotes: 18
Reputation: 1264
One possible solution is using nine patch image like this http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
OR
I have done this in the following way. This is my main layout in which round_corner.xml and drop_shadow.xml used as background resource. round_corner_two is same like round_corner.xml only the color attribute is different. copy the round_corner.xml,drop_shadow.xml and round_conere_two.xml into drawable folder.
<RelativeLayout
android:id="@+id/facebook_id"
android:layout_width="250dp"
android:layout_height="52dp"
android:layout_centerHorizontal="true"
android:layout_marginTop="28dp"
android:background="@drawable/round_corner" >
<LinearLayout
android:id="@+id/shadow_id"
android:layout_width="match_parent"
android:layout_height="48dp"
android:layout_margin="1dp"
android:background="@drawable/drop_shadow" >
<TextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:layout_marginBottom="2dp"
android:background="@drawable/round_corner_two"
android:gravity="center"
android:text="@string/fb_butn_text"
android:textColor="@color/white" >
</TextView>
</LinearLayout>
</RelativeLayout>
round_corner.xml:
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!-- view background color -->
<solid
android:color="#ffffff" >
</solid>
<!-- view border color and width -->
<stroke
android:width="0dp"
android:color="#3b5998" >
</stroke>
<!-- If you want to add some padding -->
<padding
android:left="1dp"
android:top="1dp"
android:right="1dp"
android:bottom="1dp" >
</padding>
<!-- Here is the corner radius -->
<corners
android:radius="10dp" >
</corners>
</shape>
drop_shadow.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item >
<shape
android:shape="rectangle">
<solid android:color="@android:color/darker_gray" />
<corners android:radius="12dp"/>
</shape>
</item>
<item android:right="1dp" android:left="1dp" android:bottom="5dp">
<shape
android:shape="rectangle">
<solid android:color="@android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
Upvotes: 0
Reputation: 3513
set this xml drwable as your background;---
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<!-- Bottom 2dp Shadow -->
<item>
<shape android:shape="rectangle" >
<solid android:color="#d8d8d8" />-->Your shadow color<--
<corners android:radius="15dp" />
</shape>
</item>
<!-- White Top color -->
<item android:bottom="3px" android:left="3px" android:right="3px" android:top="3px">-->here you can customize the shadow size<---
<shape android:shape="rectangle" >
<solid android:color="#FFFFFF" />
<corners android:radius="15dp" />
</shape>
</item>
</layer-list>
Upvotes: -1
Reputation: 1587
There is also another solution to the problem by implementing a layer-list that will act as the background for the LinearLayoout.
Add background_with_shadow.xml file to res/drawable
. Containing:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item >
<shape
android:shape="rectangle">
<solid android:color="@android:color/darker_gray" />
<corners android:radius="5dp"/>
</shape>
</item>
<item android:right="1dp" android:left="1dp" android:bottom="2dp">
<shape
android:shape="rectangle">
<solid android:color="@android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
Then add the the layer-list as background in your LinearLayout.
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/background_with_shadow"/>
Upvotes: 147
Reputation: 24012
There is no such attribute in Android, to show a shadow. But possible ways to do it are:
Add a plain LinearLayout with grey color, over which add your actual layout, with margin at bottom and right equal to 1 or 2 dp
Have a 9-patch image with a shadow and set it as the background to your Linear layout
Upvotes: 28