Reputation: 2057
When I add a module(using OpenGL
and glm
) (which tested and compiled OK as a single program) into a big program. errors happened when compiling the glm in the project:
1>d:\program files (x86)\microsoft visual studio 9.0\vc\include\glm\core\type_gentype.hpp(48) : error C2332: “class”: missing tag name
1>d:\program files (x86)\microsoft visual studio 9.0\vc\include\glm\core\type_gentype.hpp(48) : error C2011: “<unnamed-tag>”: “enum” type redefinition
1> c:\program files\microsoft sdks\windows\v6.0a\include\shlobj.h(3599) : see declaration of '<unnamed-tag>'
I searched google and found a similar problem at here. the answer said it has something wrong with the header file sequence, but I don't know how to fix it.
the code in the type_gentype.hpp
, the code is in the glm.
namespace glm
{
enum profile
{
nice,
fast,
simd
};
namespace detail
{
template
<
typename VALTYPE,
template <typename> class TYPE //**The error indicator pointing at here**
>
struct genType
{
public:
enum ctor{null};
typedef VALTYPE value_type;
typedef VALTYPE & value_reference;
typedef VALTYPE * value_pointer;
typedef VALTYPE const * value_const_pointer;
typedef TYPE<bool> bool_type;
typedef sizeType size_type;
static bool is_vector();
static bool is_matrix();
typedef TYPE<VALTYPE> type;
typedef TYPE<VALTYPE> * pointer;
typedef TYPE<VALTYPE> const * const_pointer;
typedef TYPE<VALTYPE> const * const const_pointer_const;
typedef TYPE<VALTYPE> * const pointer_const;
typedef TYPE<VALTYPE> & reference;
typedef TYPE<VALTYPE> const & const_reference;
typedef TYPE<VALTYPE> const & param_type;
//////////////////////////////////////
// Address (Implementation details)
value_const_pointer value_address() const{return value_pointer(this);}
value_pointer value_address(){return value_pointer(this);}
//protected:
// enum kind
// {
// GEN_TYPE,
// VEC_TYPE,
// MAT_TYPE
// };
// typedef typename TYPE::kind kind;
};
template
<
typename VALTYPE,
template <typename> class TYPE
>
bool genType<VALTYPE, TYPE>::is_vector()
{
return true;
}
The redefinition part of the enum
in the c:\program files\microsoft sdks\windows\v6.0a\include\shlobj.h(3599)
enum
{ // **The error indicator pointing at here**
BMICON_LARGE = 0,
BMICON_SMALL
};
#undef INTERFACE
#define INTERFACE IBanneredBar
// the rest of the shlobj.h file
Upvotes: 0
Views: 1239
Reputation: 11418
Regarding BMICON_LARGE, this sounds like there is already a predefined constant / enum value by that name. The best solution would be to simply use a different name. If you absolutely need to have that exact name, put it into your own namespace; or you could maybe use the already defined value.
Upvotes: 1