Reputation: 2603
I just want to draw simple 2D objects like circle, line, square etc in C#. How do I do that? Back in the Turbo C++ days I remember initializing some graphics library for doing the same. Do I need to do something similar in .NET? Is it any different for 3D objects? Will things like DirectX make this any easier? Any links to tutorials or samples much appreciated.
Upvotes: 20
Views: 87859
Reputation: 11
The best way to implement 2D Graphics in C# Windows Forms (also VB.Net) is using CefSharp and Canvas API via JavaScript language. Canvas is way better and faster than clunky GDI+
Upvotes: 1
Reputation: 37858
As others have said, check out System.Drawing. (I'm only repeating that for completeness.) System.Drawing exposes the GDI+ Windows drawing library to your application.
A good tutorial to get you jump-started with System.Drawing and GDI+ can be found at C# Corner.
Some important items to note:
using
blocks. Be sure you follow the appropriate disposal conventions; failing to dispose GDI+ objects can result in really nasty side effects for your app. (GDI+ objects in .NET correspond to their underlying Windows API equivalents.)Upvotes: 22
Reputation: 12509
You need to use GDI+.
How you do it depends slightly on what you want to draw on. You can draw on a control or a form, or you can draw on an image object. Either way, you need a System.Drawing.Graphics object which I believe is located in System.Drawing.dll.
You can instantiate a new Bitmap class and call Graphics.FromImage(myImage), and then draw using the methods on the Graphics object you just created. If you want to draw on a form or control just override the OnPaint method and look for the Graphics property on the EventArgs class.
More information on System.Drawing namespace here: http://msdn.microsoft.com/en-us/library/system.drawing.aspx
Upvotes: 0
Reputation: 75376
Here's a simple code sample that will get you started (assumes you have a PictureBox named pictureBox1):
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawLine(new Pen(Color.Red), 0, 0, 10, 10);
}
pictureBox1.Image = bmp;
The graphics object has a bunch of other drawing methods, and Intellisense will show you how to call them.
Upvotes: 15
Reputation: 11977
Read about GDI, GDI+, System.Drawing namespace, for example here.
DirectX is not something you would use to draw simple shapes, rather render complicated 3D stuff, also, using DX Api under C# is a bit trickier (although not that hard).
Upvotes: 3
Reputation: 5381
Check out the System.Drawing namespace: http://msdn.microsoft.com/en-us/library/system.drawing.aspx
Upvotes: 1