Reputation:
Heinrich Apfelmus generously chimed in on this problem. I had considered using accumB
as a solution, but thought there would be a type error. After trying his suggestion anyway, I did recieve a type error.
let bGameState :: Behavior t GameState
bGameState = accumB initialGS $ updateGS <$ eInput
yields the error
Couldn't match expected type `GameState'
with actual type `PlayerCommand'
Expected type: GameState -> GameState
Actual type: PlayerCommand -> GameState -> GameState
In the first argument of `(<$)', namely `updateGS'
In the second argument of `($)', namely `updateGS <$ eInput'
So I studied (<$)
, and messed around with partial application. Looked at his suggested examples. The more I did this, the more I thought the above code should work, and I am baffled as to why it doesn't.
This is what I think should be happening:
since (<$)
is of type (<$) :: a -> f b -> f a
and updateGS is of type updateGS :: PlayerCommand -> GameState -> GameState
and eInput
is of type Event t PlayerCommand
then should not updateGS <$ eInput
yield
Event t (GameState -> GameState)
?
My reasoning is flawed somewhere, could someone point out where?
Update: when I tried using (<$>)
I recieved the following error
outline.hs:158:21:
Could not deduce (t ~ t1)
from the context (Frameworks t)
bound by a type expected by the context:
Frameworks t => Moment t ()
at outline.hs:(153,42)-(159,93)
`t' is a rigid type variable bound by
a type expected by the context: Frameworks t => Moment t ()
at outline.hs:153:42
`t1' is a rigid type variable bound by
the type signature for bGameState :: Behavior t1 GameState
at outline.hs:158:8
Expected type: Behavior t1 GameState
Actual type: Behavior t GameState
In the expression: accumB initialGS $ updateGS <$> eInput
In an equation for `bGameState':
bGameState = accumB initialGS $ updateGS <$> eInput
for reference, here is the whole function
makeNetworkDescription :: AddHandler PlayerCommand -> IO EventNetwork
makeNetworkDescription addCommandEvent = compile $ do
eInput <- fromAddHandler addCommandEvent
let bCommand = stepper Null eInput
eCommandChanged <- changes bCommand
let bGameState :: Behavior t GameState
bGameState = accumB initialGS $ updateGS <$> eInput
reactimate $ (\n -> appendFile "output.txt" ("Command is " ++ show n)) <$>
eCommandChanged
Upvotes: 4
Views: 150
Reputation: 139870
What's wrong with the code
You should be using <$>
, not <$
.
<$>
, a.k.a. fmap
applies a function to the value of the right hand side events, which is what you're trying to do in this case.<$
replaces the value of the right hand side events with the left hand side, giving you an event which occurs at the same time as the original, but which always contains the same value.
Note: x <$ e
is the same as const x <$> e
.
Why your reasoning is wrong
We're trying to determine the type of updateGS <$ eInput
where the types of the subterms are:
(<$) :: a -> f b -> f a
updateGS :: PlayerCommand -> GameState -> GameState
eInput :: Event t PlayerCommand
Now think: what types must a
, b
and f
be instantiated to?
Since updateGS
is the first argument to <$
which has type a
, we must have
a ~ PlayerCommand -> GameState -> GameState
Similarly, eInput
is the second argument to <$
which has type f b
, so
f b ~ Event t PlayerCommand
Type application associates to the left, so Event t PlayerCommand
is the same as (Event t) PlayerCommand
. We can therefore determine that
f ~ Event t
b ~ PlayerCommand
Putting together the type of the result, f a
, we see that
f a ~ Event t (PlayerCommand -> GameState -> GameState)
Therefore, updateGS <$ eInput :: Event t (PlayerCommand -> GameState -> GameState)
, which explains the type error.
Upvotes: 4