Reputation: 181
I'm pretty new to python, picked it up as an hobby interest, and through some searching found myself a bunch of exercises from "The Practice of computing", one of them asks about writing an ASCII figure, like the one denoted below.
It all seems like an easy enough exercise, but i can't seem wrap my head around the use of a number to draw this, the exercise states that the above drawing was drawn through use of the number "1".
It also states that no number under 0 or above 100 can or should be used to create an ASCII drawing.
Here's another example:
The input here was the number "2".
I've found a way to make the first image appear, but not through any use of the given numbers in any way, just a simple "else" inside a while loop so i could filter out the numbers that are below or equal to 0 and higher or equal to 100.
I've hit a dead stop.
My code as stated above that does not use the variable number to create the first drawing :
while True:
s = input("Give me a number to make a drawing with that is between 0 and 100: ")
if not s.isdigit():
print ("Error, only numbers will make this program run.")
continue #Try Again but with a number this time
if int(s) >= 100:
print ("The number is bigger than or equal to 100 and won't work. \nDo try again.")
continue #try again
if int(s) <= 0:
print ("The number is smaller than or equal to 0 and won't work. \nDo try again.")
continue #try again
else:
print ("%5s" %("*" *3),"\n"'%5s' %("* *"),"\n" '%7s' %("*** ***"),"\n" '%7s' %("* *"),"\n" '%7s' %("*** ***"),"\n" '%5s' %("* *"),"\n" '%5s' %("*" *3))
print ('Want to make another drawing ?')
continue #make another drawing
The excercise states the following :
An ASCII Figure of the size $n$ is made up of one or several lines. On each line only spaces and the stars (*) are allowed, after each star on a line no spaces are allowed as such you should end with a "\n" or newline. And then followed by the above stated examples.
My new code example which is dependent on the variable input: Also, in this code example it is set to trigger when the input is 1, I'm still having problems with "enlarging" the entire drawing when I increase the input number.
while True:
A = input("Give me a number to make a drawing with that is between 0 and 100: ")
b = "***"
c = "*"
d = " "
if not A.isdigit():
print ("Error, only numbers will make this program run.")
continue #Try Again but with a number this time
if int(A) >= 100:
print ("The number is bigger than or equal to 100 and won't work. \nDo try again.")
continue #try again
if int(A) <= 0:
print ("The number is smaller than or equal to 0 and won't work. \nDo try again.")
continue #try again
else :
range(1,99)
if int(A) == (1) :
print ((d *((int(A))*2)) + b,)
print ((d *((int(A))*2))+ c + d + c,)
print ((d *((int(A))*0))+ b + d + b,)
print ((d *((int(A))*0))+ c + d*5 + c,)
print ((d *((int(A))*0))+ b + d + b,)
print ((d *((int(A))*2))+ c + d + c,)
print ((d *((int(A))*2)) + b,)
continue #try again
But i've still got a problam with "growing" the number of spaces inside the ASCII figure alongside the increase of 1 to 2.
As i've got a problem with line 3 as well, because it needs to be denoted along the sides of the console, it should have a spacing of 0 from the side, but it must increase to a spacing of 2 with the number 2.
Upvotes: 18
Views: 20801
Reputation: 414149
To find the pattern you could imagine how would turtle draw it. For example, to draw:
***
* *
***
turtle can follow these instructions:
As a Python program:
import turtle
turtle.right(90); turtle.forward(50)
turtle.right(90); turtle.forward(50)
turtle.right(90); turtle.forward(50)
turtle.right(90); turtle.forward(50)
turtle.exitonclick() # leave GUI open until a click
If we abbreviate "turn right" as 'r'
and "move forward" as "f"
then the instructions are:
'rfrfrfrf'
It is easy to see that it is 'rf' * 4
. Following the same procedure for:
***
* *
*** ***
* *
*** ***
* *
***
the instructions are 'rflfrfrflfrfrflfrfrflfrf'
or 'rflfrf' * 4
, where 'l'
stands for "turn left".
The rule that describes both cases for n
equal to 0
and 1
is:
("rf" + "lfrf" * n) * 4
i.e., if n = 0
then it is 'rf' * 4
, if n = 1
then it is ('rf' + 'lfrf') * 4
. To check the formula, you could draw it for n = 2
and compare it with the known answer:
***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
***
As a Python program:
from turtle import Turtle
def get_romb_program(n):
assert n >= 0
side = "rf" + "lfrf" * n
program = side * 4 # romb has 4 sides
return program
def draw(turtle, n):
assert 0 <= n < 101
commands = {'r': lambda t: t.right(90), # turn right
'l': lambda t: t.left(90), # turn left
'f': lambda t: t.forward(2)
}
run(get_romb_program(n), turtle, commands)
def run(program, t, commands):
for c in program:
commands[c](t)
n = 2
t = Turtle()
scr = t.getscreen()
scr.xscale, scr.yscale = [101 // (n + 1)] * 2
draw(t, n)
scr.exitonclick()
To print it as an ascii art, you could use AsciiTurtle
instead of turtle.Turtle
:
class AsciiTurtle(object):
def __init__(self):
self.path = [(0, 0)]
self.direction = (1, 0)
def forward(self, distance):
x, y = self.path[-1]
for i in range(1, distance + 1):
self.path.append((x + self.direction[0] * i,
y + self.direction[1] * i))
def right(self, angle_ignored): # 90 degree turn right
self.direction = self.direction[1], -self.direction[0]
def left(self, angle_ignored): # 90 degree turn left
self.direction = -self.direction[1], self.direction[0]
def show(self):
minx, maxx, maxy, miny = [f(xy[i] for xy in self.path)
for i in [0, 1] for f in [min, max]]
miny, maxy = -miny, -maxy # upside-down
board = [[' '] * (maxx - minx + 1) for _ in range(maxy - miny + 1)]
for x, y in self.path:
board[-y - miny][x - minx] = '*'
print('\n'.join(''.join(row) for row in board))
n = 5
t = AsciiTurtle()
draw(t, n) # defined above
t.show()
***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
***
Upvotes: 2
Reputation: 76184
First, analyze the figure line-by-line to identify the different types of patterns.
We can write a function that prints each of these patterns.
def cap(spacesBefore):
print " " * spacesBefore + "***"
def wall(spacesBefore, spacesBetween):
print " " * spacesBefore + "*" + " " * spacesBetween + "*"
def floor(spacesBefore, spacesBetween):
print " " * spacesBefore + "***" + " " * spacesBetween + "***"
Next, write code that will display a figure of size, 0, 1, and 2. This should give you insight on how to display a figure of any size.
#size 0
cap(0)
wall(0,1)
cap(0)
print "\n"
#size 1
cap(2)
wall(2, 1)
floor(0, 1)
wall(0, 5)
floor(0, 1)
wall(2, 1)
cap(2)
print "\n"
#size 2
cap(4)
wall(4, 1)
floor(2, 1)
wall(2, 5)
floor(0, 5)
wall(0, 9)
floor(0, 5)
wall(2, 5)
floor(2, 1)
wall(4, 1)
cap(4)
Output:
***
* *
***
***
* *
*** ***
* *
*** ***
* *
***
***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
***
Analyzing the code used to make these figures, some patterns become apparent. For a figure of size N:
The patterns all grow and shrink at a linear rate, and then shrink and grow at a linear rate. This implies that we should use two for
loops with opposite conditions, with a little extra code for the caps and central wall.
def draw(N):
cap(2*N)
for i in range(N): #loop from 0 to N-1
wall(2*(N-i), 1+(4*i))
floor(2*(N-i-1), 1+(4*i))
wall(0, 4*N+1)
for i in range(N-1, -1, -1): #loop from N-1 to 0
floor(2*(N-i-1), 1+(4*i))
wall(2*(N-i), 1+(4*i))
cap(2*N)
Now test the code.
for i in range(7,10):
draw(i)
print "\n"
Output:
***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
***
***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
***
***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
*** ***
* *
***
Upvotes: 3
Reputation: 9316
Think about the difference between 1 and 2. Try to draw by hand what 3 and 4 should look like to make the sequence work. Think about it like one of those problems where you are given the start of a sequence and you have to work our the rest.
Like:
0 1 1 2 3 5 8 13
If you don't recognize that right off, it is the Fibonacci sequence. Once you figure out the pattern you can write an arbitrarily long sequence of the values.
And think about this simple ascii sequence:
1)
#
2)
##
#
3)
###
##
#
What does 4) look like?
Or another ascii sequence:
1)
#
2)
#
# #
#
3)
#
# #
# #
# #
#
What is (4)?
If it still doesn't make sense, try designing a few recursive shapes of your own which are a little similar to the one you are trying to figure out (maybe something along the lines of my second example). Don't worry about how to code it for now, just worry about what the output should be. Then look at the patterns and come out with an algorithm.
Upvotes: 14