Narf the Mouse
Narf the Mouse

Reputation: 1568

Are vertex buffers created on another thread than the DXDevice was created on, slower?

If I create a bunch of vertex buffers (that is, DX10 Buffers set to hold vertices) using multi-threading, will they be slower (to draw as primitives) than ones created on the same thread as the DXDevice?

I ask because the DirectX10 DXDevice is slower when presenting from a different thread than it was created on, and I couldn't find an answer on Google.

Upvotes: 0

Views: 98

Answers (1)

mrvux
mrvux

Reputation: 8953

Once created they sit on your GPU, so speed will be exactly the same.

Upvotes: 2

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