Reputation: 25
I am trying to simply draw a triangle in a window. I've drawn shapes before in previous code, and have looked up common issues such as failure to flush or not clearing the color buffer.
No matter what I seem to try though, I can't get anything to draw on screen, even after I've simplified my code to basically look exactly like my previous (working!) code. All I have is a main and a render:
// Declarations //
void Render(void); //Call the drawing functions
int main(int argc, char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(20,20);
glutCreateWindow("Triangle Test");
//prepare for drawing
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
//now draw
glutDisplayFunc(Render);
glutMainLoop();
}
// ---- Render Function ----
void Render(void)
{
// Draw a triangle
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_LINE_STRIP);
glVertex2f(100.0f, 20.0f);
glVertex2f(0.0f, 20.0f);
glVertex2f(20.0f, 50.0f);
glEnd();
glFlush();
}
On run, it draws a window with the background color I set (in this case black) and nothing else. I'm completely stumped. All of the other questions on stack seem to be resolved by things I have in here (i.e. glFlush) and its virtually identical to my old code, which draws fine. Any ideas?
Upvotes: 1
Views: 785
Reputation: 26355
You're drawing a line strip that's bigger than your window. You need to either set your matrices so you see a larger area, draw a smaller polygon, or draw a filled polygon by drawing a triangle instead of a line strip.
Upvotes: 1