Reputation: 1225
java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor
at android.graphics.Canvas.<init>(Canvas.java:127)
at app.test.canvas.StartActivity.applyFrame(StartActivity.java:214)
at app.test.canvas.StartActivity$1.onClick(StartActivity.java:163)
at android.view.View.performClick(View.java:4223)
at android.view.View$PerformClick.run(View.java:17275)
at android.os.Handler.handleCallback(Handler.java:615)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4898)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1006)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:773)
at dalvik.system.NativeStart.main(Native Method)
I get this crash error from the developer console .. I don't understand what is the problem ..
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.inScaled = true;
opt.inPurgeable = true;
opt.inInputShareable = true;
Bitmap brightBitmap = BitmapFactory.decodeResource(getResources(), position, opt);
brightBitmap = Bitmap.createScaledBitmap(brightBitmap, 550, 550, false);
chosenFrame = brightBitmap;
Bitmap workingBitmap = Bitmap.createBitmap(chosenFrame);
workingBitmap = Bitmap.createBitmap(workingBitmap);
Canvas c = new Canvas(workingBitmap);
I think it's related to this ?
Upvotes: 89
Views: 66924
Reputation: 1342
This works as well, I just tested it.
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inMutable = true;
return BitmapFactory.decodeByteArray(resultDecoded, 0, resultDecoded.length,options);
Upvotes: 5
Reputation: 2753
Unless you don't want to make your IMMUTABLE bitmap to MUTABLE bitmap, you can save memory by ALWAYS REUSING THE BITMAP
workingBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(workingBitmap);
However I think this may be same as making the bitmap mutable by calling
workingBitmap.isMutable = true
Upvotes: 6
Reputation: 3881
You have to convert your workingBitmap
to Mutable Bitmap
for drawing on Canvas
. (Note: this method does not help save memory, it will use extra memory)
Bitmap workingBitmap = Bitmap.createBitmap(chosenFrame);
Bitmap mutableBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(mutableBitmap);
This answer helps don't waste memory Convert immutable bitmap to a mutable bitmap
Upvotes: 239
Reputation: 1251
BitmapFactory.decodeResource()
returns an immutable copy of the bitmap and you cannot draw to its canvas. In order to get its canvas, you need to get a mutable copy of the images' bitmap and that can be done with single line code addition.
opt.inMutable = true;
Add that line to your code and it should address the crash.
Upvotes: 45
Reputation: 116332
in order to minimize memory usage, you can check out this post about converting/decoding a mutable bitmap straight from the resources :
https://stackoverflow.com/a/16314940/878126
Upvotes: 1