Reputation: 11499
Say I have a class, that wraps some mathematic operation. Lets use a toy example
class Test
{
public:
Test( float f ) : mFloat( f ), mIsInt( false ) {}
float mFloat;
int mInt;
bool mIsFloat;
};
I'd like to create an operator overload with the following prototype:
float operator=( const Test& test )
{
if ( !test.mIsFloat ) return *this; // in this case don't actually do the assignment
return test.mFloat; // in this case do it.
}
So my questions are: can I overload operator= with a built-in return type? and if so, is there a way to refer to the built-in type?
I know I could do this if I wrapped the built-ins with a class. But in this case I want to have the assignment operator work with built-in types on the LHS
Example of usage:
Test t( 0.5f );
float f = t; // f == 0.5
int i = 0;
i = t; // i stays 0.
UPDATE: Thanks so much for the help. Expanding a little bit from the toy example so people understand what I'm really trying to do.
I have a configuration system that allows me to get config parameters from a tree of parameters with different type ( they can be integers, floats, strings, arrays etc. ).
I can get items from the tree with operations like this:
float updateTime = config["system.updateTime"];
But it is possible that "system.updateTime" does not exist. Or is of the wrong type. Generally for configuration I have a block of defaults, and then code to overide the defaults from the config:
float updateTime = 10;
const char* logFile = "tmp.log";
... etc etc...
I want to do something like:
updateTime = config["system.updateTime"];
Where the operation succeeds if there is an override. So generally the assignment doesn't happen if the return from operator[] is an "invalid" node in the tree.
Right now I solve it with a function like:
getConfig( config, "system.updateTime", updateTime );
But I would prefer to use assignment operator.
I could do this if I were willing to create classes to wrap the builtins.
class MyFloat
{
operator=( const Test& test ) { if (test.isValidNode() ) f = test.float(); return *this; }
float f;
}
But obviously it would be prefereable not to wrap built-ins with trivial classes just to overload assignment. Question is - is this possible in c++?
Upvotes: 1
Views: 794
Reputation: 24347
You can't "overload/add" operators for basic types, but you can for your type Type
. But this shall not be operator =
but operator >>
- like in istream
s.
class Test
{
public:
float mFloat;
int mInt;
bool mIsFloat;
Test& operator >> (float& v) { if (mIsFloat) v = mFloat; return *this; }
Test& operator >> (int& v) { if (!mIsFloat) v = mInt; return *this; }
};
Then you can:
int main() {
float v = 2;
Test t = { 1.0, 2, false };
t >> v; // no effect
t.mIsFloat = true;
t >> v; // now v is changed
}
Update
I want to do something like:
updateTime = config["system.updateTime"];
Then with my proposal, you cam:
config["system.updateTime"] >> updateTime;
Upvotes: 0
Reputation: 7249
Using template specialization:
class Config {
template<typename T>
void setValue(const std::string& index, T& value); //sets the value if available
};
template<float>
void Config::setValue(const std::string& index, float& value){...} //only sets float values
template<int>
void Config::setValue(const std::string& index, int& value){...} //only sets int values;
Upvotes: 1
Reputation: 101456
You already have one implicit conversion from float
to Test
, in the form of the convert constructor
class Test
{
public:
/* ... */
Test( float f ) : mFloat( f ) /*...*/ {}
};
Which will support conversions such as:
Test t(0.5f);
You will likely also want a copy-assignement operator in order to make further implicit conversions from float
to Test
possible:
class Test
{
public:
Test& operator=(float f) { mFloat = f; return *this; }
};
t = 0.75; // This is possible now
In order to support implicit conversion from Test
to float
you don't use operator=
, but a custom cast operator, declared & implemented thusly:
class Test
{
public:
/* ... */
operator float () const { return mFloat; }
};
This makes implicit conversions posslible, such as:
float f = t;
As an aside, you have another implicit conversion happening here you may not even be aware of. In this code:
Test t( 0.5 );
The literal value 0.5
isn't a float
, but a double
. In order to call the convert constructor this value must be converted to float
, which may result in loss of precision. In order to specify a float
literal, use the f
suffix:
Test t( 0.5f );
Upvotes: 1
Reputation: 168988
Based on your example, what you really want is an implicit conversion operator:
class Test
{
// ...
public:
operator float() const;
};
inline Test::operator float() const
{
return mIsFloat ? mFloat : mInt;
}
If you want to conditionally do the assignment, then you need to take another approach. A named method would probably be the best option, all things considered... something like this:
class Test
{
public:
bool try_assign(float & f) const;
};
inline bool Test::try_assign(float & f) const
{
if (mIsFloat) {
f = mFloat;
}
return mIsFloat;
}
Whatever you do, be careful that the syntactic sugar you introduce doesn't result in unreadable code.
Upvotes: 3