Reputation:
I use SHGetFileInfo()
or GetDisplayNameOf()
to get the name of a special folder.
If a localized operating system to change the setting "Current language for non-Unicode programs", these functions return a value "??? ?????????".
This combination of settings encountered by users.
shell32 is not fully unicode compatible?
Shell32.STRRET STRRET;
STRRET.uType = (uint)Shell32.STRRET_TYPE.STRRET_WSTR;
if (Windows.S_OK != ishellfolder_parent.GetDisplayNameOf(ptr_pidllast, (uint)Shell32.SHGNO.SHGDN_NORMAL | (uint)Shell32.SHGNO.SHGDN_INFOLDER, out STRRET))
return null;
StringBuilder sbuilder = new StringBuilder(260);
Shell32.StrRetToBuf(ref STRRET, ptr_pidllast, sbuilder, (uint)sbuilder.Capacity);
what is wrong?
***added later Another example to demonstrate my question:
public static partial class Program
{
const Int32 CSIDL_DESKTOP = (0x0000);
const uint SHGFI_DISPLAYNAME = 0x000000200; // get display name
const uint SHGFI_PIDL = 0x000000008; // pszPath is a pidl
[StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public static int NAMESIZE = 80;
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
[DllImport("shell32.dll")]
static extern IntPtr SHGetFileInfo(IntPtr pidl, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbFileInfo, uint uFlags);
[DllImport("shell32.dll")]
public static extern IntPtr SHCloneSpecialIDList(IntPtr hwnd, Int32 CSIDL, bool create);
[STAThread]
static void Main(string[] args)
{
IntPtr pidl = SHCloneSpecialIDList(IntPtr.Zero, CSIDL_DESKTOP, false);
SHFILEINFO shfi = new SHFILEINFO();
if (IntPtr.Zero != SHGetFileInfo(
pidl,
0,
ref shfi,
(uint)Marshal.SizeOf(typeof(SHFILEINFO)),
SHGFI_PIDL | SHGFI_DISPLAYNAME))
{
System.Windows.Forms.MessageBox.Show(shfi.szDisplayName);
}
This code not correct. Some cases wrong return values, described above. Can anyone help me with an example of the correct code, fully compatible with Unicode and works with non-default system settings?
Thank you all! After some experiments, and found a solution. My error was here:
Shell32.StrRetToBuf(ref STRRET, ptr_pidllast, sbuilder, (uint)sbuilder.Capacity);
The signature should be:
[DllImport("shlwapi.dll", CharSet=CharSet.Unicode, EntryPoint="StrRetToBufW")]
public static extern Int32 StrRetToBufW( ...
Upvotes: 3
Views: 1573
Reputation: 1394
Someone asked the same question. You can use the code example there.
How to get the actual (localized) folder names?
Upvotes: 1