Reputation: 167
I have a problem with my application ios. It is a universal application of cocos2d 6.0. It works on ipad, iphone 3GS, 4, 4S. Iphone 5 on I can start the application but cocos2d does not use the entire screen. Like iPhone 4. Do you have any idea??
Thank's
Upvotes: 4
Views: 1331
Reputation: 613
This happens due to screen size differences between iphone5 and iphone 3G, 4, 4s.
iPhone 4 :960 x 640 px
iPhone 5 1136 x 640 px
You should use [email protected] image name for your launch image. On starting iphone 5 will load this image which will cover whole screen, While for other images in your game(If you have different images for iPhone5) use following code in your AppDelegate.m
[CCFileUtils setiPhoneFourInchDisplaySuffix:@"your suffix"];
And place images in project according to your suffix.
Upvotes: 1
Reputation: 69027
Have you added to your project the [email protected] launch image? This will make your app use the full iPhone 5 screen.
If you do not include that launch image, then your app will work in boxed mode (i.e., centered on screen with black bands above and below to fill the entire area).
Note : this is due to the devices different screen resolutions :
iPhone 4 : 960x640 px.
iPhone 5 : 1136x640 px.
Upvotes: 9