Reputation: 307
I'm just adding a quick intro screen with a button, which compiles and displays properly, but my button doesn't respond.
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(@"viewDidLoad!");
[self showIntro];
}
// make a quick Intro screen
- (void) showIntro {
UIImageView *myBackImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
[myBackImage setImage:(UIImage *) [UIImage imageNamed:@"myBkgnd.png"]];
UIButton *clickBtn = [UIButton buttonWithType:UIButtonTypeCustom ];
[clickBtn addTarget:self action:@selector(myButton_pressed:) forControlEvents:UIControlEventTouchUpInside];
[clickBtn setImage:(UIImage *) [UIImage imageNamed:@"btnImage.png"] forState:UIControlStateNormal];
clickBtn.frame = CGRectMake(111, 200, 75, 60);
[myBackImage addSubview:clickBtn];
[self.view addSubview:myBackImage];
}
- (void)myButton_pressed:(UIButton*)button {
NSLog(@"Button Pressed!");
}
What am I overlooking? Thanks!
Upvotes: 1
Views: 1070
Reputation: 38239
As you have added UIButton
in UIImageView
but didn't you forgot imageView's
userInteraction
by default NO
. So :
myBackImage.userInteractionEnabled = YES;
EDIT : Just formatted
Upvotes: 3