Reputation: 16598
On one hand, I can understand the Mip-mapping (to be able to half the size recursive). Is there anything else?
I'm just investigating if I have no intention to resize my textured sprites runtime, then I should not be aware of this power-of-two consideration, or still should for some performance/whatever reasons.
Upvotes: 0
Views: 133
Reputation: 23400
Used to be that GPUs required such texture sizes. Then they improved & you could use other sizes, but at a performance penalty. Nowadays those restrictions have been relaxed to the point where you can forget all about it.
Upvotes: 1