Reputation: 8327
Can the AVAudioPlayer
delegate be set to a class member audioPlayerDidFinishPlaying
?
I want to use a class method to play a sound file, but can't figure out how to set setDelegate:
to the audioPlayerDidFinishPlaying
class method.
I have a small class called 'common' with just static members.
Please see '<<<<' flag below...
@class common;
@interface common : NSObject <AVAudioPlayerDelegate> {
}
+(void) play_AV_sound_file: (NSString *) sound_file_m4a;
+(void) audioPlayerDidFinishPlaying: (AVAudioPlayer *) player successfully: (BOOL) flag
@end
@implementation common
AVAudioPlayer* audioPlayer;
// Starts playing sound_file_m4a in the background.
+(void) play_AV_sound_file: (NSString *) sound_file_m4a
{
printf("\n play_AV_sound_file '%s' ", [sound_file_m4a UTF8String] );
NSString *soundPath = [[NSBundle mainBundle] pathForResource:sound_file_m4a ofType:@"m4a"];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath: soundPath] error:&error ];
[audioPlayer setDelegate:audioPlayerDidFinishPlaying]; //<<<<<<<<<< causes error
>>> what should setDelegate: be set to? <<<
[audioPlayer prepareToPlay];
[audioPlayer play];
}
+(void) audioPlayerDidFinishPlaying: (AVAudioPlayer *) player successfully: (BOOL) flag
{
printf("\n audioPlayerDidFinishPlaying");
[audioPlayer release];
audioPlayer=nil;
[audioPlayer setDelegate:nil];
}
@end
Upvotes: 1
Views: 2425
Reputation: 4546
Like commented by Philip Mills, this is not how delegates work.
You could perform a quickfix (dirty) by changing the class method like so:
+(void) play_AV_sound_file:(NSString *)sound_file_m4a withDelegate:(id<AVAudioPlayerDelegate>)delegate;
And use the delegate
parameter in your class method to forward it to your audioPlayer
instance
Upvotes: 0
Reputation: 19030
That's not how delegates work.
You assign a class instance to be a delegate for another instance. Now in your case, this isn't easy, as a class method isn't part of an instance (it's static). As such, you'll need to make a Singleton, in order to produce one global instance for your class (which is equivalent to providing class methods).
To do so, make common
a singleton by providing this as your only class method:
static common* singleCommon = nil;
+(common*) sharedInstance {
@synchronized( singleCommon ) {
if( !singleCommon ) {
singleCommon = [[common alloc] init];
}
}
return singleCommon;
}
From then in, in your example , you'd use.
[audioPlayer setDelegate:[common sharedInstance]];
In doing so, you need to make sure your common
class (which ideally should have a capital C
), has an instance method, that follows the AVAudioPlayDelegate
protocol (which by the looks of it, it does for class methods). You'd need to change
+(void) audioPlayerDidFinishPlaying: (AVAudioPlayer *) player successfully: (BOOL) flag
to
-(void) audioPlayerDidFinishPlaying: (AVAudioPlayer *) player successfully: (BOOL) flag
In my opinion, having a singleton as a delegate for something isn't great design. In answer to your original question though, no, you can't assign class methods as individual delegates, you can only set instances of whole classes. I'd strongly suggest you read up on how delegation works: http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CocoaFundamentals/CommunicatingWithObjects/CommunicateWithObjects.html#//apple_ref/doc/uid/TP40002974-CH7-SW18
Upvotes: 2
Reputation: 31016
Your best bet would be to use instance methods and create and actual object that belongs to your common
class, then use self
as the delegate.
(Technically, you might be able to get away with your current code and [audioPlayer setDelegate:(id<AVAudioPlayerDelegate>)[self class]];
to trigger the class method but it's not really a good idea even if it works.)
Upvotes: 0