Reputation: 752
I've been strunggling with an issue on my project :
I've a mapView and I have to show the annotation presented below (The small (+) is my button)
I've subclassed MKAnnotationView and I have CustomAnnotationView.h like this :
@interface CustomAnnotationView : MKAnnotationView
@property (strong, nonatomic) UIImageView *calloutView;
@property (strong, nonatomic) UIButton *pinButton;
@property (strong, nonatomic) UIView *annView;
- (void)setSelected:(BOOL)selected animated:(BOOL)animated;
- (void)animateCalloutAppearance;
My CustomAnnotationView.m
- (void)setSelected:(BOOL)selected animated:(BOOL)animated{
[super setSelected:selected animated:animated];
if(selected)
{
//building my custom animation
annView = [[ UIView alloc ] initWithFrame:(CGRectMake(0, 0, 30, 30)) ];
annView.frame =CGRectMake(0, 0, 200, 50);
calloutView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"customcallout.png"]];
[calloutView setFrame:CGRectMake(-25, 50, 0, 0)];
[calloutView sizeToFit];
[self animateCalloutAppearance];
//I tried to add a button here but I could't do it like it should be
[annView addSubview:calloutView];
[self addSubview:annView];
}
else
{
//Remove your custom view...
[annView removeFromSuperview];
}
}
- (void)didAddSubview:(UIView *)subview{
if ([[[subview class] description] isEqualToString:@"UICalloutView"]) {
for (UIView *subsubView in subview.subviews) {
if ([subsubView class] == [UIImageView class]) {
UIImageView *imageView = ((UIImageView *)subsubView);
[imageView removeFromSuperview];
}else if ([subsubView class] == [UILabel class]) {
UILabel *labelView = ((UILabel *)subsubView);
[labelView removeFromSuperview];
}
}
}
}
- (void)animateCalloutAppearance {
CGFloat scale = 0.001f;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, -50);
[UIView animateWithDuration:0.15 delay:0 options:UIViewAnimationCurveEaseOut animations:^{
CGFloat scale = 1.1f;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, 2);
} completion:^(BOOL finished) {
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveEaseInOut animations:^{
CGFloat scale = 0.95;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, -2);
} completion:^(BOOL finished) {
[UIView animateWithDuration:0.075 delay:0 options:UIViewAnimationCurveEaseInOut animations:^{
CGFloat scale = 1.0;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, 0);
} completion:nil];
}];
}];
}
@end
With this I'm able to show my custom annotation on the map but I can't figure out how to place a button on it and this button should of course be able to respond to clicks like the callback calloutAccessoryControlTapped:
Please anyone with a working example code or idea. Thank you.
Upvotes: 3
Views: 1180
Reputation: 349
I solved this using - (UIView*)hitTest
in my CustmAnnotationView.m
class. I have a separate nib for the callout view and use hittest to determine whether the UILabel named directionsButton
(linked from the callout nib) was clicked:
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
if (selected) {
calloutVisible = YES;
hitTestBuffer = NO;
self.calloutView = [[[NSBundle mainBundle] loadNibNamed:@"CalloutView" owner:self options:nil] objectAtIndex:0];
[directionsButton setFont:[UIFont fontWithName:@"DIN-Medium" size:12.0f]];
[calloutView setFrame:CGRectMake(calloutView.frame.origin.x, calloutView.frame.origin.y, 280, calloutView.frame.size.height)];
[calloutView setAlpha:0.0f];
[self addSubview:calloutView];
[self sendSubviewToBack:calloutView];
[UIView animateWithDuration:0.3f delay:0.0f options:0 animations:^{
[calloutView setAlpha:1.0f];
} completion:^(BOOL finished) {
}];
[super setSelected:selected animated:animated];
} else {
calloutVisible = NO;
CGRect newFrame = self.frame;
newFrame.size.width = 52;
self.frame = newFrame;
[UIView animateWithDuration:0.3f delay:0.0f options:0 animations:^{
[calloutView setAlpha:0.0f];
} completion:^(BOOL finished) {
[calloutView removeFromSuperview];
}];
}
}
- (void)directionsPressed
{
if ([parent respondsToSelector:@selector(directionsPressed:)])
[parent performSelector:@selector(directionsPressed:) withObject:self.stockist];
}
- (UIView*)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
if (calloutVisible) {
CGPoint hitPoint = [calloutView convertPoint:point toView:directionsButton];
if ([calloutView pointInside:hitPoint withEvent:event]) {
if (!hitTestBuffer) {
[self directionsPressed];
hitTestBuffer = YES;
}
return [directionsButton hitTest:point withEvent:event];
} else {
hitTestBuffer = NO;
}
}
return [super hitTest:point withEvent:event];
}
In my code parent
is my current VC. This is probably not the neatest way but it worked at the time.
The callout looks like this:
A couple of booleans calloutVisible
and hitTestBuffer
make sure the button is only clickable once and only when visible.
Upvotes: 4
Reputation: 1362
To try and resolve your issue, I played a bit with Apple's WeatherMap example, and came up with a working solution to your problem.
I added your code to the WeatherAnnotationView.m
file (minus the animation code), and on top of that added the code to display the button, and respond to touch events:
-(void)annotationButtonClicked{
NSLog(@"** button clicked");
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated{
if(selected)
{
//building my custom animation
annView = [[ UIView alloc ] initWithFrame:(CGRectMake(0, 0, 30, 30)) ];
annView.frame =CGRectMake(0, 0, 200, 50);
calloutView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"cloudy.png"]];
[calloutView setFrame:CGRectMake(-25, 50, 0, 0)];
[calloutView sizeToFit];
[annView addSubview:calloutView];
/* BUTTON CODE */
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(0,0,20,20)];
button.backgroundColor = [UIColor orangeColor];
[button addTarget:self action:@selector(annotationButtonClicked) forControlEvents:UIControlEventTouchUpInside];
[annView addSubview:button];
/* END Of BUTTON CODE */
[self addSubview:annView];
}
else
{
//Remove your custom view...
[annView removeFromSuperview];
}
}
You haven't posted HOW you tried to add a button to the annView
, so it is hard for me to understand what was not working with your approach. A common approach for these kind of problems is to remove one piece of code at a time and try to run your app. For starters, try to remove the animation code. Then, try to remove calloutView
, and remain only with annView
and the button, until you have code that works with a button. After that, add back the pieces you removed earlier (animation, calloutView
) one at a time and see which one is causing your button to stop function.
I hope this helps somehow.
Upvotes: 2