Reputation: 55
I am currently working on a 2D game rendered in OpenGL ES in Android. My sprites seem to render correctly but, sadly, they keep on screen when I do not want them renderer. When I draw a frame with nothing in buffers I can still see previously drawn sprites.
This is the code.
public void renderFrame()
{
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glViewport(0, 0, viewPort.getWidth(), viewPort.getHeight());
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrthof(position.x - frustumWidth * zoom / 2,
position.x + frustumWidth * zoom/ 2,
position.y - frustumHeight * zoom / 2,
position.y + frustumHeight * zoom/ 2,
1, -1);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
/*
* Buffer filling code goes here
*/
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
verticesIntBuffer.position(0);
gl.glVertexPointer(2, GL10.GL_FLOAT, vertexSize, vertices);
gl.glDrawElements(GL10.GL_TRIANGLES, 6, GL10.GL_UNSIGNED_SHORT,
shortBufferIndices);
gl.glDisable(GL10.GL_BLEND);
}
I presumed glClear would clean buffers but this doesn't look like it in here.
This solution did not work for me either Clearing/releasing OpenGL ES buffers
Any ideas on how to explicity clean buffers? Another ideas of what could be happening due to rendering previous sprites still occurring?
Thanks a lot for your patience.
Upvotes: 0
Views: 422
Reputation: 5364
You should clear both color and depth buffer:
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
Upvotes: 1