Reputation: 2528
I am writing a signaturecontroller where the user would write his signature and then I take the signature as an image and save post it back to the server.
I quickly found this excellent sample: https://github.com/xamarin/monotouch-samples/blob/master/GLPaint-GameView/PaintingView.cs
But I am having trouble saving the result of the painting as an image. The code below just provides a black picture without the actual drawings so how do I paint the result of the drawing to the image context?
PaintingView drawingView;
...
UIGraphics.BeginImageContext(drawingView.Frame.Size);
var ctx = UIGraphics.GetCurrentContext();
drawingView.Layer.RenderInContext(ctx);
UIImage img = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
Upvotes: 2
Views: 233
Reputation: 8724
MonoTouch provides screen capture convenience methods to capture the contents of the screen while running with UIKit or OpenGL.
UIKit applications
var screenshot = UIScreen.MainScreen.Capture ();
GLKit applications
var screenshot = iPhoneOSGameView.Capture ();
Upvotes: 1
Reputation: 43543
When using OpenGL capturing a screenshot can be done by following Apple instructions in this technical note.
Normal (non OpenGL) captures can be done following this note.
Upvotes: 2