Reputation: 65
I'm trying to change the sphere position after a mouse click but it doesnt work when using the x and y from glutMouseFunc ,, here is the code :
//
#include "stdafx.h"
#include <stdlib.h>
#include <GL/glut.h>
bool Cone=false , ConeSelected=false,
Cube=false, CubeSelected=false,
Sphere=false, SphereSelected=false,
Teapot=false, TeapotSelected =false,
Torus=false, TorusSelected=false;
static float XSphere=0, YSphere=-1.5 ,ZSphere=0;
void init(void)
{
GLfloat blankMaterial[] = {1.0, 0.0, 0.0};
GLfloat whiteDiffuseLight[] = {30};
glClearColor (0.0, 0.1, 0.2, 0.0);
glClearDepth(1.0);
glShadeModel (GL_FLAT);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blankMaterial);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, blankMaterial);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, whiteDiffuseLight);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
//Drawing Cube
if(Cube)
{
glPushMatrix();
glColor3f(0, 1, 0);
glTranslatef(-3,0,-3);
glRotatef(20, 1,0,0);
glutSolidCube(2);
glPopMatrix() ;
}
//drawing cone
if(Cone)
{
glPushMatrix();
glColor3f (1.0, 0.0, 1.0);
glTranslatef(0,2,0);
glRotatef(50, 1,0,0);
glutSolidCone(.5,1,10,10);
glPopMatrix() ;
}
//Drawing Solid Sphere
if(Sphere)
{
glPushMatrix();
glTranslatef(XSphere,YSphere,ZSphere);
glutSolidSphere(.5, 20, 20);
glPopMatrix();
glDisable(GL_DEPTH_TEST);
}
glColor3f (1.0f, 1.0f, 1.0f);
//drawing Torus
if(Torus)
{
glPushMatrix();
glColor3f (1.0, 1.0, 1.0);
glTranslatef(2,2,0);
glRotatef(60, 1,0,0);
glutSolidTorus(.2,.5,40,30);
glPopMatrix() ;
}
//Drawing teapot
if(Teapot)
{
glPushMatrix ();
glTranslatef (2.0, 0.0, 0.0);
glutSolidTeapot(.5);
glPopMatrix ();
}
glFlush();
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void keyboard (unsigned char key, int x, int y)
{int modifiers = glutGetModifiers();
switch (key) {
case 'A':
Teapot=Cone=Sphere=Cube=Torus=true;
glutPostRedisplay();
break;
case 'D':
Teapot=Cone=Sphere=Cube=Torus=false;
glutPostRedisplay();
break;
case 'S':
Teapot=Cone=Cube=Torus=false;
Sphere=true;
TeapotSelected=ConeSelected=CubeSelected=TorusSelected=false;
SphereSelected=true;
break;
case 27:
exit(0);
break;
default:
break;
}
}
Here in the mouse section I tried to set the gltranslation in the above drawing sphere but when I checked the results for x and y they were large and that's why I couldnt see the sphere after clicking the mouse , how can i fix this ??
void MyMouse(int button, int state, int x, int y)
{
switch (button)
{
case GLUT_LEFT_BUTTON:
if(state == GLUT_UP)
{
if (SphereSelected)
{
Cone=Cube=Torus=Teapot=false;
Sphere=true;
XSphere=x;
YSphere=y;
ZSphere=1;
glutPostRedisplay();
}
}
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize (900, 900);
glutInitWindowPosition (0, 100);
glutCreateWindow ("Scene Modeling and Interaction");
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMouseFunc(MyMouse);
glutMainLoop();
return 0;
}
Upvotes: 3
Views: 13943
Reputation: 9850
The x
and y
that the mouse function gives you are in screen pixel coordinates, not in the coordinates that your scene uses. In order to do this, you have to center your coordinates (by subtracting by half your screen size) and scaling them to about your screen size (by dividing them by something on the order of your screen size).
Thus, you probably want to do something like
XSphere = (x - 450) * 3.0 / 900;
YSphere = (450 - y) * 3.0 / 900;
and play around with the 3.0 until it gives you something reasonable.
Upvotes: 5