Reputation: 3217
Is it possible to benchmark programs in Rust? If yes, how? For example, how would I get execution time of program in seconds?
Upvotes: 195
Views: 119426
Reputation: 48058
For measuring time without adding third-party dependencies, you can use std::time::Instant
:
fn main() {
use std::time::Instant;
let now = Instant::now();
// Code block to measure.
{
my_function_to_measure();
}
let elapsed = now.elapsed();
println!("Elapsed: {:.2?}", elapsed);
}
Upvotes: 186
Reputation: 88656
There are several ways to benchmark your Rust program. For most real benchmarks, you should use a proper benchmarking framework as they help with a couple of things that are easy to screw up (including statistical analysis). Please also read the "Why writing benchmarks is hard" section at the very bottom!
Instant
and Duration
from the standard libraryTo quickly check how long a piece of code runs, you can use the types in std::time
. The module is fairly minimal, but it is fine for simple time measurements. You should use Instant
instead of SystemTime
as the former is a monotonically increasing clock and the latter is not. Example (Playground):
use std::time::Instant;
let before = Instant::now();
workload();
println!("Elapsed time: {:.2?}", before.elapsed());
The underlying platform-specific implementations of std's Instant
are specified in the documentation. In short: currently (and probably forever) you can assume that it uses the best precision that the platform can provide (or something very close to it). From my measurements and experiences, this is typically approximately around 20 ns.
If std::time
does not offer enough features for your case, you could take a look at chrono
. However, for measuring durations, it's unlikely you need that external crate.
Using frameworks is often a good idea, because they try to prevent you from making common mistakes.
Rust has a convenient built-in benchmarking feature, which is unfortunately still unstable as of 2019-07. You have to add the #[bench]
attribute to your function and make it accept one &mut test::Bencher
argument:
#![feature(test)]
extern crate test;
use test::Bencher;
#[bench]
fn bench_workload(b: &mut Bencher) {
b.iter(|| workload());
}
Executing cargo bench
will print:
running 1 test
test bench_workload ... bench: 78,534 ns/iter (+/- 3,606)
test result: ok. 0 passed; 0 failed; 0 ignored; 1 measured; 0 filtered out
The crate criterion
is a framework that runs on stable, but it is a bit more complicated than the built-in solution. It does more sophisticated statistical analysis, offers a richer API, produces more information and can even automatically generate plots.
See the "Quickstart" section for more information on how to use Criterion.
There are many pitfalls when writing benchmarks. A single mistake can make your benchmark results meaningless. Here is a list of important but commonly forgotten points:
Compile with optimizations: rustc -O3
or cargo build --release
. When you are executing your benchmarks with cargo bench
, Cargo will automatically enable optimizations. This step is important as there are often large performance difference between optimized and unoptimized Rust code.
Repeat the workload: only running your workload once is almost always useless. There are many things that can influence your timing: overall system load, the operating system doing stuff, CPU throttling, file system caches, and so on. So repeat your workload as often as possible. For example, Criterion runs every benchmarks for at least 5 seconds (even if the workload only takes a few nanoseconds). All measured times can then be analyzed, with mean and standard deviation being the standard tools.
Make sure your benchmark isn't completely removed: benchmarks are very artificial by nature. Usually, the result of your workload is not inspected as you only want to measure the duration. However, this means that a good optimizer could remove your whole benchmark because it does not have side-effects (well, apart from the passage of time). So to trick the optimizer, you have to somehow use your result value so that your workload cannot be removed. An easy way is to print the result. A better solution is something like black_box
. This function basically hides a value from LLVM in that LLVM cannot know what will happen with the value. Nothing happens, but LLVM doesn't know. That is the point.
Good benchmarking frameworks use a block box in several situations. For example, the closure given to the iter
method (for both, the built-in and Criterion Bencher
) can return a value. That value is automatically passed into a black_box
.
Beware of constant values: similarly to the point above, if you specify constant values in a benchmark, the optimizer might generate code specifically for that value. In extreme cases, your whole workload could be constant-folded into a single constant, meaning that your benchmark is useless. Pass all constant values through black_box
to avoid LLVM optimizing too aggressively.
Beware of measurement overhead: measuring a duration takes time itself. That is usually only tens of nanoseconds, but can influence your measured times. So for all workloads that are faster than a few tens of nanoseconds, you should not measure each execution time individually. You could execute your workload 100 times and measure how long all 100 executions took. Dividing that by 100 gives you the average single time. The benchmarking frameworks mentioned above also use this trick. Criterion also has a few methods for measuring very short workloads that have side effects (like mutating something).
Many other things: sadly, I cannot list all difficulties here. If you want to write serious benchmarks, please read more online resources.
Upvotes: 88
Reputation: 4896
It might be worth noting two years later (to help any future Rust programmers who stumble on this page) that there are now tools to benchmark Rust code as a part of one's test suite.
(From the guide link below) Using the #[bench]
attribute, one can use the standard Rust tooling to benchmark methods in their code.
extern crate test;
use test::Bencher;
#[bench]
fn bench_xor_1000_ints(b: &mut Bencher) {
b.iter(|| {
// Use `test::black_box` to prevent compiler optimizations from disregarding
// Unused values
test::black_box(range(0u, 1000).fold(0, |old, new| old ^ new));
});
}
For the command cargo bench
this outputs something like:
running 1 test
test bench_xor_1000_ints ... bench: 375 ns/iter (+/- 148)
test result: ok. 0 passed; 0 failed; 0 ignored; 1 measured
Links:
test
crate)Upvotes: 151
Reputation: 46
The other solution of measuring execution time is creating a custom type, for example, a struct and implement Drop
trait for it.
For example:
struct Elapsed(&'static str, std::time::SystemTime);
impl Drop for Elapsed {
fn drop(&mut self) {
println!(
"operation {} finished for {} ms",
self.0,
self.1.elapsed().unwrap_or_default().as_millis()
);
}
}
impl Elapsed {
pub fn start(op: &'static str) -> Elapsed {
let now = std::time::SystemTime::now();
Elapsed(op, now)
}
}
And using it in some function:
fn some_heavy_work() {
let _exec_time = Elapsed::start("some_heavy_work_fn");
// Here's some code.
}
When the function ends, the drop method for _exec_time
will be called and the message will be printed.
Upvotes: 3
Reputation: 837
This answer is outdated! The
time
crate does not offer any advantages overstd::time
in regards to benchmarking. Please see the answers below for up to date information.
You might try timing individual components within the program using the time crate.
Upvotes: 20
Reputation: 136359
If you simply want to time a piece of code, you can use the time
crate. time meanwhile deprecated, though. A follow-up crate is chrono
.
Add time = "*"
to your Cargo.toml
.
Add
extern crate time;
use time::PreciseTime;
before your main function and
let start = PreciseTime::now();
// whatever you want to do
let end = PreciseTime::now();
println!("{} seconds for whatever you did.", start.to(end));
[package]
name = "hello_world" # the name of the package
version = "0.0.1" # the current version, obeying semver
authors = [ "[email protected]" ]
[[bin]]
name = "rust"
path = "rust.rs"
[dependencies]
rand = "*" # Or a specific version
time = "*"
extern crate rand;
extern crate time;
use rand::Rng;
use time::PreciseTime;
fn main() {
// Creates an array of 10000000 random integers in the range 0 - 1000000000
//let mut array: [i32; 10000000] = [0; 10000000];
let n = 10000000;
let mut array = Vec::new();
// Fill the array
let mut rng = rand::thread_rng();
for _ in 0..n {
//array[i] = rng.gen::<i32>();
array.push(rng.gen::<i32>());
}
// Sort
let start = PreciseTime::now();
array.sort();
let end = PreciseTime::now();
println!("{} seconds for sorting {} integers.", start.to(end), n);
}
Upvotes: 58
Reputation: 14659
I created a small crate for this (measure_time), which logs or prints the time until end of scope.
#[macro_use]
extern crate measure_time;
fn main() {
print_time!("measure function");
do_stuff();
}
Upvotes: 3
Reputation:
Currently, there is no interface to any of the following Linux functions:
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ts)
getrusage
times
(manpage: man 2 times
)The available ways to measure the CPU time and hotspots of a Rust program on Linux are:
/usr/bin/time program
perf stat program
perf record --freq 100000 program; perf report
valgrind --tool=callgrind program; kcachegrind callgrind.out.*
The output of perf report
and valgrind
depends on the availability of debugging information in the program. It may not work.
Upvotes: 6
Reputation: 1269
A quick way to find out the execution time of a program, regardless of implementation language, is to run time prog
on the command line. For example:
~$ time sleep 4
real 0m4.002s
user 0m0.000s
sys 0m0.000s
The most interesting measurement is usually user
, which measures the actual amount of work done by the program, regardless of what's going on in the system (sleep
is a pretty boring program to benchmark). real
measures the actual time that elapsed, and sys
measures the amount of work done by the OS on behalf of the program.
Upvotes: 16