Reputation: 909
So i'm seeing a really strange problem.
using the PlayN peas demo from the showcase i put together a simple app - i have a dynamic entity dropping onto a static entity and i cannot figure out why it isn't bouncing.
After doing some printouts i find that the collision is happening - the y position stays the same but the y velocity just keeps increasing
here's my update code in the dynamic entity
@Override
public void paint(float alpha) {
float x = (body.getPosition().x * alpha) + (previousX * (1f - alpha));
float y = (body.getPosition().y * alpha) + (previousY * (1f - alpha));
float w = (body.getAngle() * alpha) + (previousRotationAngle * (1f - alpha));
if (body.m_type == BodyType.DYNAMIC) {
System.out.println("body x = " + body.getPosition().x + ", y = " + body.getPosition().y);
System.out.println("velocity x = " + body.m_linearVelocity.x + ", y = "
+ body.m_linearVelocity.y);
}
imageLayer.setTranslation(x, y);
imageLayer.setRotation(w);
}
@Override
public void update(float delta) {
previousX = body.getPosition().x;
previousY = body.getPosition().y;
previousRotationAngle = body.getAngle();
}
here's the printout - as you can see the velocity keeps going up but the y position stays the same right at 8.46
[java] body x = 17.024979, y = 0.5199691
[java] velocity x = 0.0, y = 1.2983631
[java] body x = 17.024979, y = 0.79601336
[java] velocity x = 0.0, y = 2.562787
[java] body x = 17.024979, y = 0.8908453
[java] velocity x = 0.0, y = 2.8736944
[java] body x = 17.024979, y = 0.99586946
[java] velocity x = 0.0, y = 3.18255
[java] body x = 17.024979, y = 0.99586946
[java] velocity x = 0.0, y = 3.18255
[java] body x = 17.024979, y = 1.1110185
[java] velocity x = 0.0, y = 3.489367
[java] body x = 17.024979, y = 1.2362258
[java] velocity x = 0.0, y = 3.794159
[java] body x = 17.024979, y = 1.2362258
[java] velocity x = 0.0, y = 3.794159
[java] body x = 17.024979, y = 1.3714248
[java] velocity x = 0.0, y = 4.096939
[java] body x = 17.024979, y = 1.5165496
[java] velocity x = 0.0, y = 4.3977213
[java] body x = 17.024979, y = 1.6715348
[java] velocity x = 0.0, y = 4.696518
[java] body x = 17.024979, y = 1.6715348
[java] velocity x = 0.0, y = 4.696518
[java] body x = 17.024979, y = 1.8363149
[java] velocity x = 0.0, y = 4.993343
[java] body x = 17.024979, y = 2.0108259
[java] velocity x = 0.0, y = 5.2882085
[java] body x = 17.024979, y = 2.195003
[java] velocity x = 0.0, y = 5.581128
[java] body x = 17.024979, y = 2.388783
[java] velocity x = 0.0, y = 5.8721147
[java] body x = 17.024979, y = 2.388783
[java] velocity x = 0.0, y = 5.8721147
[java] body x = 17.024979, y = 2.5921018
[java] velocity x = 0.0, y = 6.1611805
[java] body x = 17.024979, y = 2.5921018
[java] velocity x = 0.0, y = 6.1611805
[java] body x = 17.024979, y = 2.804897
[java] velocity x = 0.0, y = 6.4483385
[java] body x = 17.024979, y = 3.0271058
[java] velocity x = 0.0, y = 6.733601
[java] body x = 17.024979, y = 3.0271058
[java] velocity x = 0.0, y = 6.733601
[java] body x = 17.024979, y = 3.2586663
[java] velocity x = 0.0, y = 7.016981
[java] body x = 17.024979, y = 3.4995165
[java] velocity x = 0.0, y = 7.298491
[java] body x = 17.024979, y = 3.4995165
[java] velocity x = 0.0, y = 7.298491
[java] body x = 17.024979, y = 3.7495952
[java] velocity x = 0.0, y = 7.5781426
[java] body x = 17.024979, y = 4.0088415
[java] velocity x = 0.0, y = 7.8559484
[java] body x = 17.024979, y = 4.277195
[java] velocity x = 0.0, y = 8.131921
[java] body x = 17.024979, y = 4.5545955
[java] velocity x = 0.0, y = 8.406072
[java] body x = 17.024979, y = 4.5545955
[java] velocity x = 0.0, y = 8.406072
[java] body x = 17.024979, y = 4.840983
[java] velocity x = 0.0, y = 8.678413
[java] body x = 17.024979, y = 4.840983
[java] velocity x = 0.0, y = 8.678413
[java] body x = 17.024979, y = 5.1362987
[java] velocity x = 0.0, y = 8.948957
[java] body x = 17.024979, y = 5.440483
[java] velocity x = 0.0, y = 9.217716
[java] body x = 17.024979, y = 5.440483
[java] velocity x = 0.0, y = 9.217716
[java] body x = 17.024979, y = 5.753478
[java] velocity x = 0.0, y = 9.484701
[java] body x = 17.024979, y = 6.0752254
[java] velocity x = 0.0, y = 9.749924
[java] body x = 17.024979, y = 6.0752254
[java] velocity x = 0.0, y = 9.749924
[java] body x = 17.024979, y = 6.4056673
[java] velocity x = 0.0, y = 10.013396
[java] body x = 17.024979, y = 6.7447467
[java] velocity x = 0.0, y = 10.275129
[java] body x = 17.024979, y = 7.0924063
[java] velocity x = 0.0, y = 10.535135
[java] body x = 17.024979, y = 7.0924063
[java] velocity x = 0.0, y = 10.535135
[java] body x = 17.024979, y = 7.4485893
[java] velocity x = 0.0, y = 10.793425
[java] body x = 17.024979, y = 7.8132396
[java] velocity x = 0.0, y = 11.05001
[java] body x = 17.024979, y = 7.8132396
[java] velocity x = 0.0, y = 11.05001
[java] body x = 17.024979, y = 8.186301
[java] velocity x = 0.0, y = 11.304901
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 11.55811
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 11.55811
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 11.8096485
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 12.059526
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 12.059526
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 12.307755
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 12.554346
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 12.554346
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 12.799309
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 13.042655
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 13.042655
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 13.284395
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 13.52454
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 13.7631
[java] body x = 17.024979, y = 8.465522
[java] velocity x = 0.0, y = 13.7631
[java] body x = 17.024979, y = 8.465522
and here's an image - the flower was my test dynamic entity - it clearly stopped on the brick but i can't figure out why the velocity is just continuing to go up
i don't know what other code would be helpful here - i have a setup that is virtually identical to the Peas Demo from the showcase - to the point where I've deleted things from the Showcase demo and can't recreate the problem in that.
I am 100% at a loss here and since it's a physics problem it's kind of hindering all my progress. The peas demo completely works
Any help would be greatly appreciated - i have tried for 4 hours now trying all the things i can think of and nothing is working
edit added main world class (this is definitely pretty ugly - please don't judge me)
public class LevelWorld implements ContactListener, Paintable, Updatable, Destroyable {
private static final float PHYSICS_UNITS_PER_PIXEL = PhysicsScale.PHYSICS_UNITS_PER_PIXEL
.getScaleFactor();
private final playn.core.GroupLayer worldLayer;
private final Context context;
private final World world;
private final float frameRate;
private final List<playn.core.GroupLayer> groupLayers;
private final List<Entity> entities;
private final Stack<Contact> contacts;
private final Map<Body, PhysicsEntity> bodies;
public LevelWorld(Level level, Context context) {
worldLayer = graphics().createGroupLayer();
worldLayer.setScale(1.F / PHYSICS_UNITS_PER_PIXEL);
this.context = context;
final Integer fps = (Integer) context.get(FPS);
this.frameRate = 1.F / fps.floatValue();
final Vec2 gravity = new Vec2(0.F, 10.0F);
world = new World(gravity, true);
world.setWarmStarting(true);
world.setAutoClearForces(true);
groupLayers = new ArrayList<playn.core.GroupLayer>();
entities = new ArrayList<Entity>();
contacts = new Stack<Contact>();
bodies = new HashMap<Body, PhysicsEntity>();
for (final GroupLayer groupLayer : level) {
final playn.core.GroupLayer gl = graphics().createGroupLayer();
gl.setDepth(groupLayer.getDepth());
gl.setScale(groupLayer.getScaleFactor());
groupLayers.add(gl);
for (final Entity entity : groupLayer.getEntities()) {
if (entity instanceof PhysicsEntity) {
final FixtureDef fixtureDef = new FixtureDef();
final BodyDef bodyDef = new BodyDef();
if (PhysicsType.DYNAMIC.equals(entity.getEntityMetadata().getPhysicsType())) {
bodyDef.type = BodyType.DYNAMIC;
} else if (PhysicsType.STATIC.equals(entity.getEntityMetadata().getPhysicsType())) {
bodyDef.type = BodyType.STATIC;
}
final Body body = world.createBody(bodyDef);
fixtureDef.shape = entity.getEntityMetadata().getShape();
fixtureDef.density = 0.4f;
fixtureDef.friction = 0.1f;
fixtureDef.restitution = 0.5f;
body.setLinearDamping(0.2f);
body.createFixture(fixtureDef);
body.setTransform(new Vec2(entity.getPosition().x, entity.getPosition().y),
entity.getRotationAngle());
((PhysicsEntity) entity).setBody(body);
bodies.put(body, (PhysicsEntity) entity);
}
gl.add(entity.getImageLayer());
}
entities.addAll(groupLayer.getEntities());
worldLayer.add(gl);
}
graphics().rootLayer().add(worldLayer);
world.setContactListener(this); // kinda sketchy
}
@Override
public void beginContact(Contact contact) {
System.out.println("BEGIN CONTACT HAPPENED");
contacts.push(contact);
}
@Override
public void endContact(Contact contact) {
}
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
}
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
}
@Override
public void destroy() {
worldLayer.destroy();
}
@Override
public void update(float delta) {
// worldLayer.setOrigin(worldLayer.originX() + (delta / 250.F),
// worldLayer.originY());
for (final Entity entity : entities) {
entity.update(delta);
}
world.step(0.033F, 10, 10);
// processContacts();
}
@Override
public void paint(float alpha) {
for (final Entity entity : entities) {
entity.paint(alpha);
}
}
private void processContacts() {
while (!contacts.isEmpty()) {
final Contact contact = contacts.pop();
final PhysicsEntity a = bodies.get(contact.m_fixtureA.m_body);
final PhysicsEntity b = bodies.get(contact.m_fixtureB.m_body);
if (a != null && b != null) {
if (a instanceof PhysicsEntity.IsContactListener) {
((PhysicsEntity.IsContactListener) a).contact(b);
}
if (b instanceof PhysicsEntity.IsContactListener) {
((PhysicsEntity.IsContactListener) b).contact(a);
}
}
}
}
}
Upvotes: 2
Views: 238
Reputation: 909
In case anybody runs into this - After a whole day and a half of trying to figure this out and creating a separate simple project dropping 1 dynamic entity onto a static entity and seeing it do the same thing.
If you see this happen where the Entity stops moving but the velocity keeps increasing - the Collision Shape you put in is BACKWARDS - i had 4 vertices being put into the shape in order of 0,1,2,3 - had I put them in as 3,2,1,0 it would have worked fine. I suppose if you hit this same type of problem try reversing the order your creating your shape and see if the collision works.
Upvotes: 2