Reputation: 1061
I'm trying to make a progressbar advance using a BackgroundWorker
. The final goal is to show the progress of a background search, but I first want to get to know the progress bar by doing a simple simulation. This is the code:
public MainWindow()
{
InitializeComponent();
worker = new BackgroundWorker(); // variable declared in the class
worker.WorkerReportsProgress = true;
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
worker.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
this.Title += " DONE";
}
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
for(int j = 0; j <= 100; j++)
{
worker.ReportProgress(j);
Title += j.ToString();
Thread.Sleep(50);
}
}
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
searchProgressBar.Value = e.ProgressPercentage;
}
But when I run it, it skips right to the end, without altering the progressbar in any way. When I debug it step-by-step, the last step I get to is worker.ReportProgress(j);
, then control returns to the program and worker_RunWorkerCompleted
is called. Why?
Upvotes: 3
Views: 9019
Reputation: 81243
In case you trying to change the UI content
, you should put the calls on UI Dispatcher
. You can't modify UI objects from background thread
. Replace your lines with these -
App.Current.Dispatcher.Invoke((Action)delegate()
{
Title += j.ToString();
});
and
App.Current.Dispatcher.Invoke((Action)delegate()
{
Title = "Done";
});
Upvotes: 1