Reputation: 19
I am trying to write a method to remove the specified number of cards from the top of the deck and return them as an array.
This is what i have done so far. A method to create the deck, copy the deck, a method to return the card that is at the specified position in the array, a method to returns the size of the array of Cards, shuffle, and cut the deck (not sure if these are correct). Here is the card class
public class Card {
private final int suit; // 0, 1, 2, 3 represent Spades, Hearts, Clubs,
// Diamonds, respectively
private final int value; // 1 through 13 (1 is Ace, 11 is jack, 12 is
// queen, 13 is king)
/*
* Strings for use in toString method and also for identifying card images
*/
private final static String[] suitNames = { "s", "h", "c", "d" };
private final static String[] valueNames = { "Unused", "A", "2", "3", "4",
"5", "6", "7", "8", "9", "10", "J", "Q", "K" };
/**
* Standard constructor.
*
* @param value
* 1 through 13; 1 represents Ace, 2 through 10 for numerical
* cards, 11 is Jack, 12 is Queen, 13 is King
* @param suit
* 0 through 3; represents Spades, Hearts, Clubs, or Diamonds
*/
public Card(int value, int suit) {
if (value < 1 || value > 13) {
throw new RuntimeException("Illegal card value attempted. The "
+ "acceptable range is 1 to 13. You tried " + value);
}
if (suit < 0 || suit > 3) {
throw new RuntimeException("Illegal suit attempted. The "
+ "acceptable range is 0 to 3. You tried " + suit);
}
this.suit = suit;
this.value = value;
}
/**
* "Getter" for value of Card.
*
* @return value of card (1-13; 1 for Ace, 2-10 for numerical cards, 11 for
* Jack, 12 for Queen, 13 for King)
*/
public int getValue() {
return value;
}
/**
* "Getter" for suit of Card.
*
* @return suit of card (0-3; 0 for Spades, 1 for Hearts, 2 for Clubs, 3 for
* Diamonds)
*/
public int getSuit() {
return suit;
}
/**
* Returns the name of the card as a String. For example, the 2 of hearts
* would be "2 of h", and the Jack of Spades would be "J of s".
*
* @return string that looks like: value "of" suit
*/
public String toString() {
return valueNames[value] + " of " + suitNames[suit];
}
/**
* [STUDENTS SHOULD NOT BE CALLING THIS METHOD!] Used for finding the image
* corresponding to this Card.
*
* @return path of image file corresponding to this Card.
*/
public String getImageFileName() {
String retValue;
retValue = suitNames[suit];
if (value <= 10)
retValue += value;
else if (value == 11)
retValue += "j";
else if (value == 12)
retValue += "q";
else if (value == 13)
retValue += "k";
else
retValue += "Unknown!";
return "images/" + retValue + ".gif";
}
}
The Deck method is the one that I need help on
public class Deck {
private Card[] cards;
public Deck() {
cards = new Card[52];
int numberOfCard = 0;
for (int suit = 0; suit <= 3; suit++) {
for (int value = 1; value <= 13; value++) {
cards[numberOfCard] = new Card(value, suit);
numberOfCard++;
}
}
}
public Deck(Deck other) {
cards = new Card[other.cards.length];
for (int i = 0; i < other.cards.length; i++) {
cards[i] = other.cards[i];
}
}
public Card getCardAt(int position) {
if (position >= cards.length) {
throw new IndexOutOfBoundsException("Values are out of bounds");
} else {
return cards[position];
}
}
public int getNumCards() {
return cards.length;
}
public void shuffle() {
int temp = 0;
for (int row = 0; row < cards.length; row++) {
int random = (int) (Math.random() * ((cards.length - row) + 1));
Deck.this.cards[temp] = this.getCardAt(row);
cards[row] = cards[random];
cards[random] = cards[temp];
}
}
public void cut(int position) {
Deck tempDeck = new Deck();
int cutNum = tempDeck.getNumCards() / 2;
for (int i = 0; i < cutNum; i++) {
tempDeck.cards[i] = this.cards[52 - cutNum + i];
}
for (int j = 0; j < 52 - cutNum; j++) {
tempDeck.cards[j + cutNum] = this.cards[j];
}
this.cards = tempDeck.cards;
}
public Card[] deal(int numCards) {
return cards;
}
}
Upvotes: 1
Views: 27126
Reputation: 15650
Provided you can't use List
s, it seems a good idea to have another variable with the index of the deck's top card:
public class Deck {
private Card[] cards;
private int topCardIndex;
public Deck() {
cards = new Card[52];
int numberOfCard = 0;
for(int suit = 0; suit <= 3; suit++){
for(int value = 1; value <= 13; value++){
cards[numberOfCard] = new Card(value, suit);
numberOfCard++;
}
}
topCardIndex = 0;
}
public Card getCardAt(int position) {
if (position >= cards.length - topCardIndex || position < topCardIndex) {
throw new IndexOutOfBoundsException("Values are out of bounds");
} else {
return cards[topCardIndex + position];
}
}
public Card[] deal(int numCards) {
// FIXME: check bounds, or make method "Card pickCardAt(int position)"
// that removes the card from the deck
Card[] drawnCards = new Card[numCards];
for(int index = 0; index < numCards; index ++) {
drawnCards[index] = cards[topCard];
topCard++;
}
return drawnCards;
}
I think you'd be better with making the Deck's card
collection a List
instead of a Card[]
, so you have nicer operations like remove()
.
If you want to take the n
first cards from the deck, you then simply remove()
n times to your resulting array (that I would make a List, too).
public List<Card> deal(int numCards) {
List<Card> drawnCards = new ArrayList<Card>(numCards);
for(int index = 0; index < numCards; index++) {
drawnCards.add(cards.remove(0));
}
return drawnCards;
}
Upvotes: 1
Reputation: 9579
This is how I am dealing with a card deck in my game. I also have read() method that reads cards from XML file and pushes them into.
import java.util.Stack;
public class CardStack extends Stack<Card> {
public CardStack () {}
public void shuffle() {
List<Card> list = this.subList(0, this.size());
//changes in this list are reflected in original Stack
Collections.shuffle(list);
}
public Card pop () {
try {
Card card = super.pop();
return card;
} catch (EmptyStackException e) {
return null;
}
}
}
Upvotes: 0