Reputation: 1685
I am rendering a simple VBO cube in LWJGL, OpenGL. 6 quads with the correct normals, vertexes and RGB colors. However, I get a weird bug.
Any ideas on what could cause this bug?
Thanks!
Edit: Cube drawing code:
glPushMatrix();
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertex_buffer_id);
GL11.glVertexPointer(3, GL11.GL_FLOAT, 40, 0);
GL11.glNormalPointer(GL11.GL_FLOAT, 40, 12);
GL11.glColorPointer(4, GL11.GL_FLOAT, 40, 24);
GL11.glDrawArrays(GL11.GL_QUADS, 0, vertex_data_array.length / 10);
glPopMatrix();
Upvotes: 2
Views: 563
Reputation: 1685
Found the problem. My zNear was set to 0.00001. For some reason it worked fine when I changed it to 0.01. Thanks all :)
Upvotes: 1