Reputation: 53
Ive searched the internet thin so far. I am trying to develop a problem where i need the degrees of rotation from the phones starting point. To know if the users it moving the phone up or down i am using the accelerometer, which in start was a bit unstable, but however i managed to make it stable. I now need the the degree of rotation around it self. Like the orientation sensor, which is deprecated. I then tryid using the Magnometer, but i was way to unstable. I then determed that i wanted to try using the gyroscope, when i use the sample code:
// This timestep's delta rotation to be multiplied by the current rotation
// after computing it from the gyro sample data.
if (timestamp != 0) {
final float dT = (event.timestamp - timestamp) * NS2S;
// Axis of the rotation sample, not normalized yet.
float axisX = event.values[0];
float axisY = event.values[1];
float axisZ = event.values[2];
// Calculate the angular speed of the sample
float omegaMagnitude = (float) Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ);
// Normalize the rotation vector if it's big enough to get the axis
if (omegaMagnitude > EPSILON) {
axisX /= omegaMagnitude;
axisY /= omegaMagnitude;
axisZ /= omegaMagnitude;
}
// Integrate around this axis with the angular speed by the timestep
// in order to get a delta rotation from this sample over the timestep
// We will convert this axis-angle representation of the delta rotation
// into a quaternion before turning it into the rotation matrix.
float thetaOverTwo = omegaMagnitude * dT / 2.0f;
float sinThetaOverTwo = (float) Math.sin(thetaOverTwo);
float cosThetaOverTwo = (float) Math.cos(thetaOverTwo);
deltaRotationVector[0] = sinThetaOverTwo * axisX;
deltaRotationVector[1] = sinThetaOverTwo * axisY;
deltaRotationVector[2] = sinThetaOverTwo * axisZ;
deltaRotationVector[3] = cosThetaOverTwo;
}
timestamp = event.timestamp;
float[] deltaRotationMatrix = new float[9];
SensorManager.getRotationMatrixFromVector(deltaRotationMatrix, deltaRotationVector);
// User code should concatenate the delta rotation we computed with the current rotation
// in order to get the updated rotation.
// rotationCurrent = rotationCurrent * deltaRotationMatrix;
This code is taking from their documentation, is there anyway i could convert this to 360 degrees? or i could get values like how many degrees the phone was turned away from the starting point?
Thanks in advance.
Upvotes: 5
Views: 14038
Reputation: 58501
Get the 3x3 rotation matrices, R1
and R2
, with getRotationMatrix() at the two timepoints of interest. You would like to know the angle
of the rotation R
that brings R1
to align with R2
.
First calculate R
:
R = R1 * transpose(R2)
Then calculate the angle of this rotation:
angle = acos((trace(R)-1)/2)
That is all.
Upvotes: 2