Reputation: 679
I am using the dynamic data display WPF chart. I have a requirement to display a label next to every point on the curves plotted on the chart.
The exact functionality is as follows:
Every curve has a an object that holds its data and a description that inculdes color, marker shape etc. It also tell me whether the labels must be visible for that particular curve.
There is also an option using a checkbox to hide/show the labels for all points on all the curves on the plot.
There is a third option where a user can left click on the marker and see a label next to it.
Now, I previously implemented it by adding labels along with the ElementMarkerPointGraph for each point and setting the visibility of the labels. I know there is a massive performance hit with this approach.
I am now looking to create a solution where I can render text directly to the canvas at a location that I provide. I also need help with the removing the text from the canvas.
Is there a way of adding text natively to the canvas? What is the most efficient way to do so?
EDIT: I need to move the text around as the plotter zooms. I already know when the plotter zooms, I need to be able to move the text to the appropriate location.
Upvotes: 11
Views: 26750
Reputation: 679
OK. My exact implementation can't be put up here. But I can provide some idea of how to do it.
So create a simple user control that derives from Canvas.
class CustomCanvas : Canvas
{
protected override void OnRender(DrawingContext dc)
{
FormattedText someFormattedText = new FormattedText(someText, System.Globalization.CultureInfo.CurrentCulture, FlowDirection.LeftToRight,
someTypeFace, someFontSize, someColor);
dc.DrawText(someFormattedText, new Point(15, 15));
}
}
You can seal the class, if you do not want it subclassed/overriden further.
That's about it. You can check out the other methods available with the drawing context to do some other stuff. :)
Upvotes: 7
Reputation: 1059
I'm not sure whether this will give you the zooming purpose but the code below can be used to add text inside a canvas..I got it from a site while googling.
private void Text(double x, double y, string text, Color color)
{
TextBlock textBlock = new TextBlock();
textBlock.Text = text;
textBlock.Foreground = new SolidColorBrush(color);
Canvas.SetLeft(textBlock, x);
Canvas.SetTop(textBlock, y);
canvasObj.Children.Add(textBlock);
}
Upvotes: 24
Reputation: 679
I figured it out myself. I'll be overriding the OnRender method to handle this. I can draw text using the drawing context.
Upvotes: 2