Reputation: 13818
Is there any way to stop a running loop inside another method or insert a break statement dynamically in C#?
Thanks
Edit : I want to be able to dynamically intercept the method and insert a break to stop the loop when an event gets triggered in another function.I have several instances of the class and I want to stop the loop in each instance whenever required and manage all the instances. Consider multiple instances to be in a generic list
Example :
List<myclass> objlist=new List<myclass>();
foreach(myclass obj in objlist)
{
obj.loopingfunction().BreakLoop //or something like this (assuming that the loopingfunction is already called)
}
I need this because I want to break the loop once the user stores some huge amount of data.When the user imports the data,I get a event fired. But I cannot keep checking the database from multiple instances since it screws up sqlserver.
This is in an ASP.Net application.
Upvotes: 2
Views: 15790
Reputation: 3481
How about using iterators, and yield magic to solve the problem.
Here is an article on infinite lists that might be useful
http://www.codethinked.com/post/2009/02/04/Infinite-Lists-With-C-Yield.aspx
class Program
{
static void Main(string[] args)
{
Predicate<int> when = i => i > 100 && Console.ReadKey().KeyChar.ToString() == "0";
foreach(var i in Numbers().BreakOn(when))
{
Console.WriteLine(i);
}
Console.ReadLine();
}
private static IEnumerable<int> Numbers()
{
var i = 0;
while(true)
{
yield return i++;
}
}
}
public static class Util
{
public static IEnumerable<int> BreakOn(this IEnumerable<int> sequence, Predicate<int> when)
{
foreach(int i in sequence)
{
if(when(i))
{
yield break;
}
yield return i;
}
}
}
Upvotes: 2
Reputation: 26109
The short answer is: no. If you don't control the code, then you can't cause the loop to terminate.
If you do control the code, you could build in some sort of cooperation, but it sounds messy. Maybe you can elaborate on why?
Upvotes: 1
Reputation: 421978
If the whole thing is running in a single thread, it wouldn't make any sense. If the loop is running, then nothing else is running at the same time. If you're running a loop on another thread and the controlling method on another thread, you can either abort the loop thread completely or check a flag inside the loop to decide whether or not you should break and set the flag appropriately in the controlling method.
Update: make that function return a boolean value indicating whether you should break and use it in an "if
" statement:
if (myFunctionShouldBreakLoop()) break;
Upvotes: 8
Reputation: 78262
Have the condition in a locked property.
private Boolean BreakCondition
{
get { lock(_LockObject) { return _BreakCondition; } }
set { lock(_LockObject) { _BreakCondition = value; } }
}
private Boolean _BreakCondition = false;
private Object _LockObject = new Object();
if (this.BreakCondition)
{
break;
}
Upvotes: 2
Reputation: 103742
Another option would be to raise a CancelEventArgs during every iteration of the loop. Probably not the most efficient, but another option nonetheless:
private void SomeMethod()
{
for (int i = 0; i <= 100000; i++)
{
Console.WriteLine(i);
if (LoopIncrement != null)
{
CancelEventArgs args = new CancelEventArgs();
LoopIncrement(null, args);
if (args.Cancel)
{
break;
}
}
}
And then elsewhere:
myObj.LoopIncrement += MyHandler;
private void MyHandler(object sender, CancelEventArgs e)
{
if(someCondition)
{
e.Cancel = true;
}
}
This way you can somewhat control the loop from outside....
Upvotes: 3
Reputation: 9668
I think you can use flag
bool stop = false;
for(int i=0;i<num;i++)
{
if(stop) break;
}
Upvotes: 1