Reputation: 4809
I've got an as3-robotlegs (signals) app that I want to run as a mobile project. I've discovered I can't have a pure as3 entry class ie.
this works fine for a Flash professional or pure as3 project
public class TestX extends Sprite
{
protected var context:ApplicationContext;
use namespace mx_internal;
public function TestX()
{
LoaderConfig.mx_internal::_url = loaderInfo.url;
LoaderConfig.mx_internal::_parameters = loaderInfo.parameters;
context = new ApplicationContext(this); <---
this.stage.nativeWindow.visible = true;
}
}
now for FlexMobile I need to do something like this in index.mxml
<fx:Declarations>
<context:SignalCafeContext contextView="{this}"/> <----
</fx:Declarations>
But do I really need to convert all my flash components to Flex UIComponent or is there a way I can use pure as3 (no mxml) in a FlexMobile project?
Thanks
Edit:
Took me a few days to churn through these great answers... all of them correct as I far as I can tell, I found amy's publishing arbitrary swfs works great, i found it easier to go with a pure actionscript mobile project
Upvotes: 2
Views: 716
Reputation: 15955
Command-line Adobe AIR Developer Tool (ADT) can package a SWF for mobile.
This way, any monolithic SWF created from various toolchains may be packaged for mobile.
Execute adt to package your SWF to an IPA:
adt -package -target [ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc]
-keystore iosPrivateKey.p12 -storetype pkcs12 -storepass qwerty12
-provisioning-profile ios.mobileprovision
HelloWorld.ipa
HelloWorld-app.xml
HelloWorld.swf icons Default.png
Otherwise, Flash Builder 4.6 has pure ActionScript mobile projects:
Select File » New ActionScript Mobile Project
Although a Flex SDK is referenced for AIR, the project will be pure ActionScript.
Choose mobile settings.
Assure all references are merged in to code.
Which will stub your project as:
package
{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
public class X extends Sprite
{
public function X()
{
super();
// support autoOrients
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
}
}
}
Upvotes: 4
Reputation: 6961
You can just take your swf and publish it for mobile, using these steps.
You can also find steps to go back and forth between Flash Pro and Flash Builder here.
Upvotes: 1
Reputation: 39408
But do I really need to convert all my flash components to Flex UIComponent or is there a way I can use pure as3 (no mxml) in a FlexMobile project?
In Flash Builder 4.6 you can create an ActionScript Mobile project; which should do what you want. Creating a Flex Mobile project, assumes you will have dependencies on the Flex Framework and imposes some specific patterns on you, such as having your main application file be an MXML file that extends Application.
Upvotes: 3