Reputation: 2028
I'm trying to analyze how scaling works internally in ActionScript.
I created a small scenario:
created a bitmap and used getPixel(x, y) and printed out values.
Values of bitmap 2 X 2
╔══════════╦══════════╗
║ 16777215 ║ 16777215 ║
╠══════════╬══════════╣
║ 16777215 ║ 16777215 ║
╚══════════╩══════════╝
Now I scaled bitmap to scaleX = 2 and printed out pixel values.
for (var x:int =0; x < original.width; x = x+1)
{
for (var y:int = 0; y < original.height; y = y+1)
{
tempUnit = original.bitmapData.getPixel(x,y);
outputString1 = outputString1 + tempUnit.toString() + '\t';
}
outputString1 = outputString1 + '\r\n';
}
Values of bitmap after scaling
Values of bitmap
╔══════════╦══════════╗
║ 16777215 ║ 16777215 ║
║ 16777215 ║ 16777215 ║
╠══════════╬══════════╣
║ 0 ║ 0 ║
║ 0 ║ 0 ║
╚══════════╩══════════╝
What values does pixel at position (2,0), (2,1), (3,0), (3,1) take? Does it not take average values of existing pixels?
I took just these 4 pixels to analyze. I concluded that he X and Y axis unit is being changed after scaling with respect to display Object.
I'm new to ActionScript and image processing. Please point me in right direction.
Upvotes: 0
Views: 175
Reputation: 18747
BitmapDatas do not scale when you scale a Bitmap. Look at Bitmap as a scalable wrapper for BitmapData. So, for a BitmapData you should not try getting pixels out of its bounds.
Upvotes: 3