Reputation: 2545
I have a problem with converting a color from HSL to RGB. I've written the following function:
struct RGB {
float r, g, b;
};
RGB hslToRgb( float hue, float saturation, float lightness ) {
RGB rgb1, rgbResult;
float chroma = ( 1.0 - (float) abs( 2.0 * lightness - 1.0 ) ) * saturation;
float h1 = hue / 60.0;
float x = chroma * ( 1.0 - (float) abs( (float) ( (int) h1 % 2 ) - 1.0 ) );
if ( ( 0 <= h1 ) && ( h1 < 1 ) ) {
rgb1.r = chroma;
rgb1.g = x;
rgb1.b = 0.0;
} else if ( ( 1 <= h1 ) && ( h1 < 2 ) ) {
rgb1.r = x;
rgb1.g = chroma;
rgb1.b = 0.0;
} else if ( ( 2 <= h1 ) && ( h1 < 3 ) ) {
rgb1.r = 0.0;
rgb1.g = chroma;
rgb1.b = x;
} else if ( ( 3 <= h1 ) && ( h1 < 4 ) ) {
rgb1.r = 0.0;
rgb1.g = x;
rgb1.b = chroma;
} else if ( ( 4 <= h1 ) && ( h1 < 5 ) ) {
rgb1.r = x;
rgb1.g = 0.0;
rgb1.b = chroma;
} else if ( ( 5 <= h1 ) && ( h1 < 6 ) ) {
rgb1.r = chroma;
rgb1.g = 0;
rgb1.b = x;
} else {
rgb1.r = 0.0;
rgb1.g = 0.0;
rgb1.b = 0.0;
}
float m = lightness - 0.5 * chroma;
rgbResult.r = rgb1.r + m;
rgbResult.g = rgb1.g + m;
rgbResult.b = rgb1.b + m;
return rgbResult;
}
here it is its test:
float cHue = 0.0;
while ( cHue < 360 ) {
RGB rgb1 = hslToRgb( (int) cHue, 1.0, 0.5 ); // max on saturation and a middle value for lightness
printf( "r = %f, g = %f, b = %f\n", rgb1.r, rgb1.g, rgb1.b );
cHue += 1.0;
}
but I get only 1.0 and 0.0 when I need to get all range between this "integers".
r = 1.000000, g = 0.000000, b = 1.000000
r = 1.000000, g = 0.000000, b = 1.000000
r = 1.000000, g = 0.000000, b = 1.000000
r = 1.000000, g = 0.000000, b = 0.000000
r = 1.000000, g = 0.000000, b = 0.000000
r = 1.000000, g = 0.000000, b = 0.000000
Can anyone help me with this code? Formulas from: http://en.wikipedia.org/wiki/HSL_and_HSV
Upvotes: 2
Views: 2107
Reputation: 9195
On your line:
float x = chroma * ( 1.0 - (float) abs( (float) ( (int) h1 % 2 ) - 1.0 ) );
Your casting of (int)
for the modulus causes it to remove all the decimals of the float. Thereby making this a binary function.
You need a floating point modulus function like Michael Sh described.
Upvotes: -1
Reputation: 57388
Your chroma value seems off. You have it as
float chroma = ( 1.0 - (float) abs( 2.0 * lightness - 1.0 ) ) * saturation;
but I think it should be
float chroma = saturation * lightness;
since Wikipedia says,
From HSV
Given a color with hue H ∈ [0°, 360°), saturation SHSV ∈ [0, 1], and value V ∈ [0, 1],
we first find chroma:
C = V \times S_{HSV}
Upvotes: 0
Reputation: 710
Use floating point modulo fmodf
as:
float x = chroma * ( 1.0 - (float) abs( fmodf(h1, 2.0) - 1.0 ));
Upvotes: 4
Reputation: 275260
Stop using C-style casts (like (int)
and (float)
) in C++ code. Use fabs
when you need a floating point absolute function. Break complex formulas down into many steps, you don't gain any efficiency by doing it all on one line.
Do 1 calculation per line. Store the result in a variable of the type you think you need, with a descriptive name. See if you can avoid ever using an int
unless you are supposed to explicitly round.
Upvotes: 1