Reputation: 49
I begin with Andengine, and have difficulties to move my sprite when i touch the screen ( not the sprite ). I really need your help, thanks a lot.
here is my code:
@Override
protected Scene onCreateScene() {
final Scene scene = new Scene();
Sprite backgroundSprite = new Sprite(0, 0, this.mBackgroundTextureRegion, getVertexBufferObjectManager());
scene.attachChild(backgroundSprite);
Carl carl = new Carl(1, 30, 361, this.carl, getVertexBufferObjectManager()){
};
scene.attachChild(carl);
this.mStack1.add(carl);
carl.setmStack(mStack1);
scene.registerTouchArea(carl);
scene.setTouchAreaBindingOnActionDownEnabled(true);
return scene;
}
public boolean onTouchEvent(MotionEvent event, Carl carl) {
carl.setPosition(carl.getX() +2,carl.getY() );
return true;
}
Upvotes: 3
Views: 3169
Reputation: 1489
You can also use the move modifier to move up and down.
public class MainActivity extends BaseGameActivity implements IOnSceneTouchListener {
private static final int CAMERA_WIDTH = 800;
private static final int CAMERA_HEIGHT = 480;
private BitmapTextureAtlas characterTextureAtlas;
private ITiledTextureRegion characterTiledTextureRegion;
private AnimatedSprite characterAnimatedSprite;
boolean canGo = false;
public static final String TAG = "Cowboy#";
private Scene scene;
@Override
public EngineOptions onCreateEngineOptions() {
Camera camera = new Camera(0,0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(), camera);
}
@Override
public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws IOException {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
characterTextureAtlas = new BitmapTextureAtlas(mEngine.getTextureManager(), 640, 320, TextureOptions.BILINEAR);
characterTiledTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(characterTextureAtlas, this, "walkman640x320.png", 0, 0, 8, 1);
characterTextureAtlas.load();
pOnCreateResourcesCallback.onCreateResourcesFinished();
}
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws IOException {
scene = new Scene();
scene.setOnSceneTouchListener(this);
characterAnimatedSprite = new AnimatedSprite(120, 120, characterTiledTextureRegion, mEngine.getVertexBufferObjectManager()){
@Override
protected void onManagedUpdate(float pSecondsElapsed) {
super.onManagedUpdate(pSecondsElapsed);
// Log.d(TAG, "onManagedUpdate: counting#");
}
};
characterAnimatedSprite.animate(50);
scene.attachChild(characterAnimatedSprite);
scene.setBackground(new Background(Color.CYAN));
scene.registerUpdateHandler(new IUpdateHandler() {
@Override
public void reset() {}
@Override
public void onUpdate(float pSecondsElapsed) {
// TODO Auto-generated method stub
//moves character 2 steps forward along x-axis
// if (canGo){
// characterAnimatedSprite.setPosition(characterAnimatedSprite.getX() + 2, characterAnimatedSprite.getY());
// }
//moves character 8 steps upward along y-axis and back
// if (canGo){
// characterAnimatedSprite.setPosition(characterAnimatedSprite.getX(), characterAnimatedSprite.getY()+30);
//// characterAnimatedSprite.setPosition(characterAnimatedSprite.getX(), characterAnimatedSprite.getY()-8);
// }
if (canGo){
final float duration = 1;
// final float duration = 3;
final float fromX = characterAnimatedSprite.getX();
final float toX = characterAnimatedSprite.getX();
final float fromY = characterAnimatedSprite.getY();
final float toY = characterAnimatedSprite.getY() + 80;
//you can move in on axis using MoveYModifier or MoveXModifier
// MoveYModifier mod1=new MoveYModifier(constanttime,fromY,toY);
// sprite.registerEntityModifier(mod1);
final MoveModifier downMoveModifier = new MoveModifier(0.4f, fromX, toY, toX, fromY, new IEntityModifier.IEntityModifierListener() {
@Override
public void onModifierStarted(IModifier<IEntity> pModifier, IEntity pItem) {
characterAnimatedSprite.stopAnimation(0);
}
@Override
public void onModifierFinished(IModifier<IEntity> pModifier, IEntity pItem) {
characterAnimatedSprite.animate(50);
}
});
final MoveModifier upMoveModifier = new MoveModifier(0.2f, fromX, fromY, toX, toY, new IEntityModifier.IEntityModifierListener() {
@Override
public void onModifierStarted(IModifier<IEntity> pModifier, IEntity pItem) {
characterAnimatedSprite.stopAnimation(0);
}
@Override
public void onModifierFinished(IModifier<IEntity> pModifier, IEntity pItem) {
characterAnimatedSprite.registerEntityModifier(downMoveModifier);
}
});
characterAnimatedSprite.registerEntityModifier(upMoveModifier);
}
}
});
pOnCreateSceneCallback.onCreateSceneFinished(scene);
}
@Override
public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws IOException {
pOnPopulateSceneCallback.onPopulateSceneFinished();
}
@Override
public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_DOWN)
canGo = true;
if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_UP)
canGo = false;
return false;
}
}
Upvotes: 0
Reputation: 1509
You can implement IOnSceneTouchListener
interface, than override onSceneTouchEvent method, where you can act with your ball
@Override
public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
carl.setPosition(carl.getX() +2,carl.getY() );
return false;
}
but don't forget to add this scene.setOnSceneTouchListener(this);
to protected Scene onCreateScene()
EDIT:
boolean canGo = false;
@Override
public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_DOWN)
canGo = true;
if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_UP)
canGo = false;
return false;
}
and this add to your public Scene onCreateScene() {
scene.registerUpdateHandler(new IUpdateHandler() {
@Override
public void reset() {}
@Override
public void onUpdate(float pSecondsElapsed) {
// TODO Auto-generated method stub
if (canGo)
ball.setPosition(ball.getX() + 2, ball.getY());
}
});
Upvotes: 3