Reputation: 195
I have a little blue circle that fades in and out to two different locations until the user touches the screen. Then I want the circle to fade out in the position it is at.
- (void)fadePowerUpOut {
[UIView animateWithDuration:.5 delay:2 options:UIViewAnimationOptionCurveLinear animations:^{//the power up will stay in its position until after 2 seconds it will fade out which is because of the delay
self.powerUp.alpha=0;
} completion:^(BOOL finished) {
if (finished) {//I put if finished here because i don't want this method to be ran if the user touches the screen within the 2 second delay
if (self.powerUp.frame.origin.x==self.rectPowerUp.origin.x) {//if its in the first location go to the second
self.powerUp.frame=self.rectPowerUp2;
}else{//if its in the second location go to the first
self.powerUp.frame=self.rectPowerUp;
}
[self fadePowerUpIn];
}
}];
}
- (void)fadePowerUpIn {
[UIView animateWithDuration:.5 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
self.powerUp.alpha=1;
} completion:^(BOOL finished) {
if (finished) {
[self FadePowerUpOut];
}
}];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[UIView animateWithDuration:.5 delay:0 options:UIViewAnimationCurveLinear|UIViewAnimationOptionBeginFromCurrentState animations:^(){ self.powerUp.alpha=0;} completion:^(BOOL completion){
}];
}
What is happening is, when the user touches the screen the circle just does not fade out, but only fades out after the 2 seconds (the delay I put on the fadePowerUpOut method).
Upvotes: 0
Views: 105
Reputation: 4409
As ACB indicated the first thing to do is set the Delay to zero. To be able to start the delayed fadeout I would suggest using a timer.
Upvotes: 1