Reputation: 1407
Well, what i want is to implement functions that works like the macros SIGNAL and SLOT but with my own implementation, so the goal is that the function (or my own macro if i can create it) receive a parameter like an String "mycustomsignal" and he return a const char* "2mycustomsignal(double,int)" so i do that using a QMap for store this asociation QMap<"signal name","signal signature">, i fill it in another function.
in this case my QMap is this->signals
so i search the signature "mycustomsignal(something)" with the key "mycustomsignal" and prepend the code that QObject::connect recognize for signals and i get "2mycustomsignal(something)" so i convert it in const char* because QObject::connect have this parameters in this format and i want to use also in conjuntion with SIGNAL and SLOT MACROS like this:
QObject::connect(customwidget, customwidget->getSignal("somesignal"),
somewidget, SLOT(someslot()));
the function that i use is (only for undertand what i do):
const char* SomeClass::getSignal(QString signalName) {
QString signalsignature = this->signals.value(signalName);
signalsignature.prepend(QString::number(QSIGNAL_CODE));
QByteArray ba = signalsignature.toLatin1();
return signalformated; //Here is the lost of data because QByteArray only exist in the function
}
but this return a pointer to local and the source of the data is destroyed when the function ends, so how i could do this with a function or creating my own MACRO?
Thanks for any help or suggestion.
Upvotes: 0
Views: 451
Reputation: 62838
You have to return QByteArray from your method, return ba;
, then get the const char*
from the return value:
QObject::connect(customwidget, customwidget->getSignal("somesignal").constData(),
somewidget, SLOT(someslot()));
If you really want to return char pointer, then you have to keep the QByteArray around, for example by adding it to a QList member variable of the same object, so it will get destructed when the instance gets destructed.
Upvotes: 2