Reputation: 3982
Some part of my code here:
var stage = new Kinetic.Stage({
container: "canvas",
width: 300,
height: 200
});
var layer = new Kinetic.Layer({
});
var line = new Kinetic.Polygon({
id: 'wall',
points: [50, 50, 100, 50, 100, 100, 50, 100],
stroke: "black",
strokeWidth: 4,
draggable: true
});
line.on('dragmove', function(mouseEvent) {
line.getPoints()[2] = {x:mouseEvent.x, y:mouseEvent.y};
layer.draw();
});
stage.add(layer);
layer.add(line);
layer.draw();
The task is to drag polygon by one of the corners (in example by right-bottom). But actually result is not that I expected. What is wrong in my code? or what is correct way of moving elemten by one of the points?
Upvotes: 0
Views: 445
Reputation: 36
Check out this post iOS6 pull/drag border on circle
The effects are similar, I think, to what you're looking for. You could animate the drag on any of your corners by detecting the click/touch location.
Let me know if you need another example.
Upvotes: 2