Reputation: 2947
I'm new to BGL and I have a problem with making own property maps which key is edge_property
can you tell me what I'm doing wrong that following code prints not : (0,1) == (0,1) ? 1 but (0,1) == (0,1) ? 0
Here is the code
#include <boost/graph/adjacency_list.hpp>
#include <iostream>
#include <map>
using namespace std;
class A {};
class B {};
typedef boost::adjacency_list<boost::listS, boost::vecS, boost::bidirectionalS,
A, B > Graph;
typedef boost::graph_traits<Graph>::vertex_descriptor vertex_descriptor;
typedef boost::graph_traits<Graph>::edge_descriptor edge_descriptor;
typedef boost::graph_traits<Graph>::edge_iterator edge_iterator;
typedef boost::graph_traits<Graph>::in_edge_iterator in_edge_iterator;
typedef boost::graph_traits<Graph>::out_edge_iterator out_edge_iterator;
map<edge_descriptor, int> fun(Graph g){
map<edge_descriptor, int> m;
m[*(edges(g).first)] = 5;
return m;
}
int main(){
Graph g;
vertex_descriptor a = add_vertex(g);
vertex_descriptor b = add_vertex(g);
add_edge(a, b, g);
map<edge_descriptor, int> m = fun(g);
edge_iterator ei, ei_end;
for(tie(ei, ei_end) = edges(g) ; ei !=ei_end ; ++ei){
cout << m.begin()->first << " == " << *ei << " ? " << (m.begin()->first == *ei) << endl;
}
}
thank you very much!
EDIT: maybe there is a better way to map edge than by edge_property value?
Upvotes: 3
Views: 754
Reputation:
Your edge descriptor has 3 members: source node, target node and a pointer to your B property. In your fun
you make a copy of your graph, and the copied edge in your new graph points to a different B. If you declare your fun
as map<edge_descriptor, int> fun(const Graph& g)
(and you probably should since a copy of a bigger graph can be expensive) you obtain the result you expect.
Upvotes: 1