Reputation: 11
I create a little application in WebGL, I have two objects which move, a cube and a sphere.
I modify objects with shaders, each object have it shader. So I want update objects on the display at determine time, for this I use drawElements
function.
For each object I have a buffer which contains indices of faces in vertices buffer :
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STREAM_DRAW);
indexCount = indices.length;
indices is an array which contains values of indices of each faces. (3 values per face, we work with triangles).
So, after this, for draw triangles of the object I do :
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
gl.drawElements(gl.TRIANGLES, indexCount, gl.UNSIGNED_SHORT, 0);
But I have nothing on the screen, and I have this warning :
WebGL: INVALID_OPERATION: drawElements: attribs not setup correctly
What's could be my error ?
Thanks
Upvotes: 0
Views: 2552
Reputation: 76
I think you missed codes which link javascript vertex buffer to shader's attributes before drawElements().
e.g:
gl.bindBuffer(gl.ARRAY_BUFFER, meshVertexPositionBuffer);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute,
meshVertexPositionBuffer.itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, meshIndexBuffer);
gl.drawElements(gl.TRIANGLES, meshIndexBuffer.numberOfItems, gl.UNSIGNED_SHORT, 0);
Upvotes: 2