Reputation: 704
So, basically, I want to addify every member of first struct, with every member of second struct, and the structs are of same type. Like this:
struct Foo
{
int bar1;
int bar2;
int bar3;
int bar4;
int bar5;
}
Foo AddFoos(Foo foo1, Foo foo2)
{
Foo foo3;
foo3.bar1 = foo1.bar1 + foo2.bar1;
foo3.bar2 = foo1.bar2 + foo2.bar2;
foo3.bar3 = foo1.bar3 + foo2.bar3;
foo3.bar4 = foo1.bar4 + foo2.bar4;
foo3.bar5 = foo1.bar5 + foo2.bar5;
return foo3;
}
However, when structs keep getting bigger, this way is weird. Is there any way to do it with less lines of code? And preferably without advanced pointer magic?
Upvotes: 4
Views: 10706
Reputation: 6147
You want the comfort of named fields (bar1
.. barN
) and something like an array you can loop over to automate the operations. First we define the struct (a dense representation of the fields in memory):
struct VectorFields {
int a;
int b;
int c;
};
Then we need to get to know the number of the fields used in that struct:
#define VECTOR_FIELDS_LEN (sizeof(struct VectorFields) / sizeof(int))
(In C++ you could use some template magic foo, here we just use the preprocessor as a simpler variant). Next, we combine the struct VectorFields
with an array of int
so both match in size, also known as union
:
union Vector {
struct VectorFields fields;
int raw[VECTOR_FIELD_LEN];
};
(Note: VECTOR_FIELD_LEN
must be a known constant value to the compiler, hence the preprocessor thingy before.) You are now able to access the data either by it's name (.fields.a
) or by an index (.raw[0]
). So, let's write the function which adds the Vector
together:
void vector_add(union Vector* result, union Vector* a, union Vector* b) {
int i;
for (i = 0; i < TUPLE_LEN; i++) {
result->raw[i] = a->raw[i] + b->raw[i];
}
}
You might use it like this then:
#include <stdio.h>
int main() {
union Vector a = { .fields = { 1, 2, 3 } };
union Vector b = { .fields = { 4, 5, 6 } };
union Vector sum;
vector_add(&sum, &a, &b);
printf("%d %d %d\n", sum.fields.a, sum.fields.b, sum.fields.c);
return 0;
}
Upvotes: 3
Reputation: 74078
If you have only int
s you can use an array
struct Foo {
int bar[5];
};
Foo AddFoos(Foo f1, Foo f2)
{
Foo f3;
int i;
for (i = 0; i < 5; ++i)
f3.bar[i] = f1.bar[i] + f2.bar[i];
return f3;
}
Upvotes: 1
Reputation: 28278
Depending on what you call "advanced pointer magic", you can use the following moderately magical code:
Foo AddFoos(Foo foo1, Foo foo2)
{
Foo foo3;
int *pointer1 = &foo1.bar1; // first field here
int *pointer2 = &foo2.bar1; // first field here
int *pointer3 = &foo3.bar1; // first field here
while (pointer3 <= &foo3.bar5) // last field here
{
*pointer3++ = *pointer1++ + *pointer2++;
}
return foo3;
}
When you change the definition of Foo
, just update the names of the first and last field.
This will only work when all fields are of the same type.
Upvotes: 3
Reputation: 121407
Use an array instead and a for loop to add the numbers:
struct Foo
{
int bars[100];
};
for (i=0;i<100;i++)
{
foo3.bars[i]=foo1.bars[i]+foo2.bars[i];
}
You can malloc
if the array size is unknown at compile time and change the struct to this and then malloc for all three Foo
variables.
struct Foo
{
int *bars;
};
Upvotes: 4