Reputation: 361
I am trying to solve:
int total=0, number=0;
float percentage=0.0;
percentage=(number/total)*100;
printf("%.2f", percentage);
If the value of the number is 50 and the total is 100, I should get 50.00 as percentage and that is what I want. But I keep getting 0.00 as the answer and tried many changes to the types but they didn't work.
Upvotes: 30
Views: 519137
Reputation: 1
Try adding 0.00 to the integer, it would instantly turn it into a float.
Upvotes: 0
Reputation: 1
The order matters. You can't just put a double somewhere in the expression. The parser has to come across it before it does any integer arithmetic.
int obs, tot;
float percent;
obs = 17;
tot = 40;
printf("%f\n",
percent = obs / tot * 100);
printf("%f\n",
percent = obs / tot * 100.0);
printf("%f\n",
percent = 100.0 * obs / tot);
printf("%f\n",
percent = obs*100.0/ tot);
printf("%f\n",
percent = 100.0* (obs / tot) );
Gives output:
0.000000
0.000000
42.500000
42.500000
0.000000
So the double has to appear in the first operation to be performed. The third and fourth methods work OK but note that parentheses can prioritise the integer division, so fifth fails.
Upvotes: 0
Reputation: 1
#include <stdio.h>
#include <conio.h>
int main() {
int i,ortust=0,ortalt=0,toplam,dizi[5],sayac;
float ortalama;
for(i=0;i<5;i++)
{
printf("%d. sayiyi giriniz ",i++);
scanf("%d",&dizi[i]);
sayac++;
toplam+=dizi[i];
}
ortalama=(float)(toplam/sayac);
for(i=0;i<5;i++){
if(dizi[i]<ortalama){
ortalt++;
}
else if (dizi[i]>ortalama){
ortust++;
}
}
printf("Ortalama: %2.f\n",ortalama);
printf("Ortalamanin altinda kalan eleman sayisi: \n ",ortalt);
printf("Ortalamanin ustunde kalan eleman sayisi: ",ortust);
getch();
return 0;
}
Upvotes: 0
Reputation: 80
Just Make the number variable int to float.
int total=0, number=0;
float percentage=0.0;
percentage=((float)number/total)*100;
printf("%.2f", percentage);
Add (float) before the variable name when you use.
Upvotes: 0
Reputation: 1
This can give you the correct Answer
#include <stdio.h>
int main()
{
float total=100, number=50;
float percentage;
percentage=(number/total)*100;
printf("%0.2f",percentage);
return 0;
}
Upvotes: 0
Reputation: 611
I routinely multiply by 1.0 if I want floating point, it's easier than remembering the rules.
Upvotes: 3
Reputation: 183988
Integer division truncates, so (50/100)
results in 0. You can cast to float
(better double
) or multiply with 100.0
(for double
precision, 100.0f
for float
precision) first,
double percentage;
// ...
percentage = 100.0*number/total;
// percentage = (double)number/total * 100;
or
float percentage;
// ...
percentage = (float)number/total * 100;
// percentage = 100.0f*number/total;
Since floating point arithmetic is not associative, the results of 100.0*number/total
and (double)number/total * 100
may be slightly different (the same holds for float
), but it's extremely unlikely to influence the first two places after the decimal point, so it probably doesn't matter which way you choose.
Upvotes: 40
Reputation: 215360
Change your code to:
int total=0, number=0;
float percentage=0.0f;
percentage=((float)number/total)*100f;
printf("%.2f", (double)percentage);
Upvotes: 0
Reputation: 2699
This should give you the result you want.
double total = 0;
int number = 0;
float percentage = number / total * 100
printf("%.2f",percentage);
Note that the first operand is a double
Upvotes: 0
Reputation: 9234
integer division in C truncates the result so 50/100
will give you 0
If you want to get the desired result try this :
((float)number/total)*100
or
50.0/100
Upvotes: 11
Reputation: 409482
No, because you do the expression using integers, so you divide the integer 50 by the integer 100, which results in the integer 0. Type cast one of them to a float
and it should work.
Upvotes: 2