Oska Bashka
Oska Bashka

Reputation: 11

Android - Adding Sound to my Alphabet app

I have been trying to add sound to my alphabet android application, but I don't seem to have been successful. Below is my code.

public class Sound extends Activity implements OnCompletionListener {
       /** Called when the activity is first created. */

    private ImageView b;
    private ImageView t;
    private ImageView j;
    private MediaPlayer mp;

    @Override
    public void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        setContentView(R.layout.alphabet);

        b=(ImageView)findViewById(R.drawable.b);
        t=(ImageView)findViewById(R.drawable.t);
        j=(ImageView)findViewById(R.drawable.j);

        b.setOnClickListener(new View.OnClickListener() {

            public void onClick(View view) {

                b();
            }

        });


        setup();

        t.setOnClickListener(new View.OnClickListener() {
            public void onClick(View view) {

                t();
            }               
        });
        setup2();
        j.setOnClickListener(new View.OnClickListener() {
            public void onClick(View view) {
                j();
            }
        });
        setup3();
    }
        public void onCompletion(MediaPlayer mp) {
        stop();
    }

    private void stop() {
        mp.stop();

    }

    private void b() {
        mp.stop();
        loadClip();
        mp.start();

        b.setEnabled(true);
    }
    private void t() {
        mp.stop();
        loadClip2();
        mp.start();

        t.setEnabled(true);
    }
    private void j() {
        mp.stop();
        loadClip3();
        mp.start();

        j.setEnabled(true);
    }

    private void loadClip() {

        try {
            mp=MediaPlayer.create(this, R.raw.b);
            mp.setOnCompletionListener(this);

        }
        catch (Throwable t) {
            goBlooey(t);
        }
    }
    private void loadClip2() {

        try {
            mp=MediaPlayer.create(this, R.raw.t);
            mp.setOnCompletionListener(this);

        }
        catch (Throwable t) {
            goBlooey(t);
        }
    }

    private void loadClip3() {

        try {
            mp=MediaPlayer.create(this, R.raw.j);
            mp.setOnCompletionListener(this);

        }
        catch (Throwable t) {
            goBlooey(t);
        }
    }

    private void setup() {
        loadClip();
        b.setEnabled(true);
    }
    private void setup2() {
        loadClip2();
        t.setEnabled(true);
    }

    private void setup3() {
        loadClip3();
        j.setEnabled(true);
    }

    private void goBlooey(Throwable t) {
        AlertDialog.Builder builder=new AlertDialog.Builder(this);

        builder
            .setTitle("Exception!")
            .setMessage(t.toString())
            .setPositiveButton("OK", null)
            .show();
    }
}

Would you please be so kind to take a look on my code and let me know where or what is missing. All the images are in the drawable and all clips are in the raw. Regards.

Upvotes: 0

Views: 435

Answers (1)

Martin Sykes
Martin Sykes

Reputation: 2641

A quick skim through your code and I would say your mp doesn't exist in order to be stopping it before loading another clip on the first run.

At the top put private MediaPlayer mp=null;

then on every line where it says mp.stop(); change it to if(mp!=null) mp.stop();

Upvotes: 1

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