Reputation: 659
I need to pause the entire animation indefinitely until the user presses the same key again. I have a crude pause using usleep:
#include <unistd.h>
...
if(key == 'p')
usleep(200000);
Ideally though, I want the time to be indefinite until p is pressed again (and usleep measures in milliseconds so it's not very useful) Can someone point me in the direction of how to do this?
Upvotes: 1
Views: 4101
Reputation: 18848
static bool paused = false;
if(key == 'p')
paused = !paused;
// Somewhere in your main loop.
if(!paused)
Render();
You'll also probably want to try checking for key up and not key down, otherwise you'll pause and resume very rapidly.
Upvotes: 5