Reputation: 384
I am trying to figure out a way to make my countdown timer restart at 25 all over again when it reaches 0. I dont know what I am getting wrong but it wont work.
Javascript
window.onload = function() {
startCountDown(25, 1000, myFunction);
}
function startCountDown(i, p, f) {
var pause = p;
var fn = f;
var countDownObj = document.getElementById("countDown");
countDownObj.count = function(i) {
//write out count
countDownObj.innerHTML = i;
if (i == 0) {
//execute function
fn();
//stop
return;
}
setTimeout(function() {
// repeat
countDownObj.count(i - 1);
},
pause
);
}
//set it going
countDownObj.count(i);
}
function myFunction(){};
</script>
HTML
<div id="countDown"></div>
Upvotes: 0
Views: 3951
Reputation: 147363
The main reason for using setInterval for a timer that runs continuously is to adjust the interval so that it updates as closely as possible to increments of the system clock, usually 1 second but maybe longer. In this case, that doesn't seem to be necessary, so just use setInterval.
Below is a function that doesn't add non–standard properties to the element, it could be called using a function expression from window.onload, so avoid global variables altogether (not that there is much point in that, but some like to minimise them).
var runTimer = (function() {
var element, count = 0;
return function(i, p, f) {
element = document.getElementById('countDown');
setInterval(function() {
element.innerHTML = i - (count % i);
if (count && !(count % i)) {
f();
}
count++;
}, p);
}
}());
function foo() {
console.log('foo');
}
window.onload = function() {
runTimer(25, 1000, foo);
}
Upvotes: 1
Reputation: 17289
in @Muthu Kumaran code is not showing zero after countdown 1 . you can update to this:
if (i < 0) {
// execute function
fn();
startCountDown(10, 1000, myFunction);
// stop
return;
}
Upvotes: 1
Reputation: 1914
I don't see you resetting the counter. When your counter goes down to 0, it executes the function and return. Instead, you want to execute the function -> reset the counter -> return
You can do this by simply adding i = 25 under fn() :
function startCountDown(i, p, f) {
var pause = p;
var fn = f;
var countDownObj = document.getElementById("countDown");
countDownObj.count = function(i) {
// write out count
countDownObj.innerHTML = i;
if (i == 0) {
// execute function
fn();
i = 25;
// stop
return;
}
setTimeout(function() {
// repeat
countDownObj.count(i - 1);
},
pause
);
}
// set it going
Upvotes: 1
Reputation: 17900
try this, timer restarts after 0
Full code:
window.onload = function() {
startCountDown(25, 1000, myFunction);
}
function startCountDown(i, p, f) {
var pause = p;
var fn = f;
var countDownObj = document.getElementById("countDown");
countDownObj.count = function(i) {
// write out count
countDownObj.innerHTML = i;
if (i == 0) {
// execute function
fn();
startCountDown(25, 1000, myFunction);
// stop
return;
}
setTimeout(function() {
// repeat
countDownObj.count(i - 1);
}, pause);
}
// set it going
countDownObj.count(i);
}
function myFunction(){};
Upvotes: 1