Reputation: 7095
Working on a website that is also viewable on mobile and need to bind an action on both touchstart and mousedown.
Looks like this
$("#roll").bind("mousedown touchstart", function(event){
someAction();
It works fine on Iphone, but on Android it responds twice.
event.stopPropagation();
event.preventDefault();
Adding this code fixed it for Android Chrome, but NOT for Android default browser. Any other tricks that can fix the problem for all android?
Upvotes: 62
Views: 101538
Reputation: 834
What about using the generic Pointer events API? It unifies the different input modes. https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events
Upvotes: 1
Reputation: 151
This is a very old question but I came across the same problem and found another solution that does not stopPropagation()
, preventDefault()
or sniff the type of device. I work on this solution with the assumption that the device supports both touch and mouse inputs.
Explanation: When a touch is initiated, the order of events is 1) touchstart
2) touchmove
3) touchend
4) mousemove
5) mousedown
6) mouseup
7) click
. Based on this, we will mark a touch interaction from touchstart
(first in chain) until click
(last in chain). If a mousedown
is registered outside of this touch interaction, it is safe to be picked up.
Below is the logic in Dart, should be very replicable in js.
var touchStarted = false;
document.onMouseDown.listen((evt) {
if (!touchStarted) processInput(evt);
});
document.onClick.listen((evt) {
touchStarted = false;
});
document.onTouchStart.listen((evt) {
touchStarted = true;
processInput(evt);
});
As you can see my listeners are placed on document
. It is thus crucial that I do not stopPropagation()
or preventDefault()
these events so they can bubble up to other elements. This solution helped me single out one interaction to act on and hope it helps you too!
Upvotes: 3
Reputation: 788
Wow, so many answers in this and the related question, but non of them worked for me (Chrome, mobil responsive, mousedown + touchstart). But this:
(e) => {
if(typeof(window.ontouchstart) != 'undefined' && e.type == 'mousedown') return;
// do anything...
}
Upvotes: 4
Reputation: 33587
This native solution worked best for me:
touchstart
event to the document settings a global touch = true
.if (touch && e.type === 'mousedown') return;
Upvotes: 0
Reputation: 3515
I have been using this function:
//touch click helper
(function ($) {
$.fn.tclick = function (onclick) {
this.bind("touchstart", function (e) {
onclick.call(this, e);
e.stopPropagation();
e.preventDefault();
});
this.bind("click", function (e) {
onclick.call(this, e); //substitute mousedown event for exact same result as touchstart
});
return this;
};
})(jQuery);
UPDATE: Modified answer to support mouse and touch events together.
Upvotes: 32
Reputation: 1050
I think the best way is :
var hasTouchStartEvent = 'ontouchstart' in document.createElement( 'div' );
document.addEventListener( hasTouchStartEvent ? 'touchstart' : 'mousedown', function( e ) {
console.log( e.touches ? 'TouchEvent' : 'MouseEvent' );
}, false );
Upvotes: -1
Reputation: 33
Write this code and add j query punch touch js.it will work simulate mouse events with touch events
function touchHandler(event)
{
var touches = event.changedTouches,
first = touches[0],
type = "";
switch(event.type)
{
case "touchstart": type = "mousedown"; break;
case "touchmove": type="mousemove"; break;
case "touchend": type="mouseup"; break;
default: return;
}
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1,
first.screenX, first.screenY,
first.clientX, first.clientY, false,
false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
event.preventDefault();
}
function init()
{
document.addEventListener("touchstart", touchHandler, true);
document.addEventListener("touchmove", touchHandler, true);
document.addEventListener("touchend", touchHandler, true);
document.addEventListener("touchcancel", touchHandler, true);
}
Upvotes: 0
Reputation: 1370
element.on('touchstart mousedown', function(e) {
e.preventDefault();
someAction();
});
preventDefault
cancels the event, as per specs
You get touchstart, but once you cancel it you no longer get mousedown. Contrary to what the accepted answer says, you don't need to call stopPropagation
unless it's something you need. The event will propagate normally even when cancelled. The browser will ignore it, but your hooks will still work.
Mozilla agrees with me on this one:
calling preventDefault() on a touchstart or the first touchmove event of a series prevents the corresponding mouse events from firing
EDIT: I just read the question again and you say that you already did this and it didn't fix the Android default browser. Not sure how the accepted answer helped, as it does the same thing basically, just in a more complicated way and with an event propagation bug (touchstart doesn't propagate, but click does)
Upvotes: 39
Reputation: 2579
taking gregers comment on win8 and chrome/firefox into account, skyisred's comment doesn't look that dumb after all (:P @ all the haters) though I would rather go with a blacklist than with a whitelist which he suggested, only excluding Android from touch-binds:
var ua = navigator.userAgent.toLowerCase(),
isAndroid = ua.indexOf("android") != -1,
supportsPointer = !!window.navigator.msPointerEnabled,
ev_pointer = function(e) { ... }, // function to handle IE10's pointer events
ev_touch = function(e) { ... }, // function to handle touch events
ev_mouse = function(e) { ... }; // function to handle mouse events
if (supportsPointer) { // IE10 / Pointer Events
// reset binds
$("yourSelectorHere").on('MSPointerDown MSPointerMove MSPointerUp', ev_pointer);
} else {
$("yourSelectorHere").on('touchstart touchmove touchend', ev_touch); // touch events
if(!isAndroid) {
// in androids native browser mouse events are sometimes triggered directly w/o a preceding touchevent (most likely a bug)
// bug confirmed in android 4.0.3 and 4.1.2
$("yourSelectorHere").on('mousedown mousemove mouseup mouseleave', ev_mouse); // mouse events
}
}
BTW: I found that mouse-events are NOT always triggered (if stopPropagation and preventDefault were used), specifically I only noticed an extra mousemove directly before a touchend event... really weird bug but the above code fixed it for me across all (tested OSX, Win, iOS 5+6, Android 2+4 each with native browser, Chrome, Firefox, IE, Safari and Opera, if available) platforms.
Upvotes: 3
Reputation: 7095
Fixed using this code
var mobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry/i.test(navigator.userAgent);
var start = mobile ? "touchstart" : "mousedown";
$("#roll").bind(start, function(event){
Upvotes: 1