user1724072
user1724072

Reputation: 331

Multiclient server using fork()

I am trying to create a socket programming server to handle multiple clients at the same time using fork().. But I am not able to implement it properly.I have been trying for a long time . The problems I am facing are 1) address bind problem 2) problem how to handle parent process and child process 3) how to end the server program ie ..return to the console My programs for a single client server were working properly.Here is my code for the multiple client-server.

#include<signal.h>
#include<stdio.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#include<string.h>
#include<sys/types.h>
#include<stdlib.h>

int main()
{

    struct sockaddr_in myaddr ,clientaddr;
    int sockid,newsockid;
    sockid=socket(AF_INET,SOCK_STREAM,0);
    memset(&myaddr,'0',sizeof(myaddr));
    myaddr.sin_family=AF_INET;
    myaddr.sin_port=htons(8888);
    myaddr.sin_addr.s_addr=inet_addr("127.0.0.1");
    if(sockid==-1)
    {
        perror("socket");
    }
    int len=sizeof(myaddr);
    if(bind(sockid,( struct sockaddr*)&myaddr,len)==-1)
    {
        perror("bind");
    }
    if(listen(sockid,10)==-1)
    {
        perror("listen");
    }
    int pid,new;
    static int counter=0;
    for(;;)
    {       a:
            new =accept(sockid,(struct sockaddr *)&clientaddr,&len);

            if(pid=fork()==-1)
            {
                close(new);
                continue;

            }   
            else if(pid>0)
            {
            counter++;
            //wait();
            goto a;
            printf("here2");
            //close(new);
            continue;
            }   
            else if(pid==0)
            {
            counter++;
            printf("here 1");
            send(new,"hi",100,0);
            send(new,(char *) &counter,1,0);

            //kill(pid,SIGKILL);
            //close(new);
            }

    }
    printf("here3");
    close(sockid);
    return 0;
}

Here is the simple client program

    #include<stdio.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#include<string.h>
#include<sys/types.h>


int main()
{

    struct sockaddr_in myaddr ,serveraddr;
    int sockid;
    sockid=socket(AF_INET,SOCK_STREAM,0);
    memset(&myaddr,'0',sizeof(myaddr));
    myaddr.sin_family=AF_INET;
    myaddr.sin_port=htons(8888);
    myaddr.sin_addr.s_addr=inet_addr("127.0.0.1");
    if(sockid==-1)
    {
        perror("socket");
    }
    int len=sizeof(myaddr);
    if(connect(sockid,(const struct sockaddr*)&myaddr,len)==-1)
    {
        perror("connect");
    }
    fprintf(stdout,"Client Online....");
    char s[10000];


        //gets(s);
        //send(sockid,s,10000,0);
        recv(sockid,&s,10000,0);
        fprintf(stdout,"Server says....");
        puts(s);
        recv(sockid,&s,10000,0);
        fprintf(stdout,"Server says....");
        puts(s);

sleep(10);  
    close(sockid);
    return 0;
}

Can someone please tell me what I am doing wrong and what is the correct way to do it..? Any help will be greatly appreciated...

Upvotes: 20

Views: 77118

Answers (2)

ravi bhuva
ravi bhuva

Reputation: 322

Try this one might you get solution,

Server Program:

#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <signal.h>
#include <unistd.h>

int main()
{
int server_sockfd, client_sockfd;
int server_len, client_len;
struct sockaddr_in server_address;
struct sockaddr_in client_address;

server_sockfd = socket(AF_INET, SOCK_STREAM, 0);

server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(9734);
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address,server_len);

/* Create a connection queue, ignore child exit details and wait for
clients. */

listen(server_sockfd, 5);

signal(SIGCHLD, SIG_IGN);

while(1) {
char ch;

printf("server waiting\n");

/* Accept connection. */

client_len = sizeof(client_address);
client_sockfd = accept(server_sockfd,(struct sockaddr *)&client_address, &client_len);

/* Fork to create a process for this client and perform a test to see
whether we're the parent or the child. */

if(fork() == 0) {

/* If we're the child, we can now read/write to the client on
client_sockfd.
The five second delay is just for this demonstration. */

read(client_sockfd, &ch, 1);
sleep(5);
ch++;
write(client_sockfd, &ch, 1);
close(client_sockfd);
exit(0);
}

/* Otherwise, we must be the parent and our work for this client is
finished. */

else {
close(client_sockfd);
}
}
}

Client Program:

#include<stdio.h>
#include<unistd.h>
#include<sys/types.h>
#include<string.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#include<netinet/in.h>
void main()
{
    int sid;
    char s[10]={},s1[10]={};
    struct sockaddr_in ssock,csock;
    sid=socket(AF_INET,SOCK_STREAM,0);
    ssock.sin_family=AF_INET;
    ssock.sin_addr.s_addr=inet_addr("127.0.0.1");
    ssock.sin_port=htons(9734);
    connect(sid,(struct sockaddr *)&ssock,sizeof(ssock));
    while(1)
    {
        printf("\n Enter the string:");
        scanf("%s",s);
        write(sid,(void*)s,strlen(s));
        if(strlen(s)==0)
            break;
        sleep(1);
        read(sid,(void*)s1,sizeof(s1));
        printf("\n The received string is:%s\n",s1);
    }
    close(sid);
}

Here code is doing communication for only one character.

Upvotes: 3

caf
caf

Reputation: 239041

The main problem you have is that == has higher precedence than =, so this line:

if(pid=fork()==-1)

is assigning the result of fork() == -1 to pid, which isn't what you want: it'll always be 0 when fork() succeeds, in both the child and the parent. You need to use:

if((pid = fork()) == -1)

You should also close(new) in the parent after the fork() - the child owns that socket now. If you want to send the textual version of the counter, you need to use snprintf() to convert it to text. The child should also exit after it's finished - the easiest way to do that in your code is to break out of the loop. After these corrections, the inner loop in your server looks like:

for(;;)
{
        new = accept(sockid, (struct sockaddr *)&clientaddr, &len);

        if ((pid = fork()) == -1)
        {
            close(new);
            continue;
        }
        else if(pid > 0)
        {
            close(new);
            counter++;
            printf("here2\n");
            continue;
        }
        else if(pid == 0)
        {
            char buf[100];

            counter++;
            printf("here 1\n");
            snprintf(buf, sizeof buf, "hi %d", counter);
            send(new, buf, strlen(buf), 0);
            close(new);
            break;
        }
}

Upvotes: 28

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