Reputation: 71
I have been poking around online about creating height maps for terrain and I really can't get the hang of it, my question is, if I create a terrain model in blender would I be able to use that in XNA, (VS2010)
as my terrain?
Are there any drawbacks from doing so?
Upvotes: 0
Views: 1685
Reputation: 10171
Xna
support .FBX
model so you can export your model from blender and use in Xna
.
but using a model that used for terrain is not good at all,as you know in each frame game engine render each object in your your camera view so if you have a large terrain it must rendered and it is not good.
so Using a model for the terrain is probably a bad idea unless the terrain is just one big square plane. You're probably going to have better luck building your terrain in code no matter what you intend the terrain to look like.you can split your terrain to small part like 512 unit.
Edited
Upvotes: 1